Expand M.U.G.E.N engine!
MugenHook is a project aiming to add more features to the engine, this includes animated portraits, icons, multiple characters per slot and more!
Custom sounds can be assigned to any cell, effectively creating character announcers. Multiple ways to set up, one including reading sounds from character file.
Character portraits can now be fully animated, optionally with animation changing upon selection.
Character portraits can now slide on screen, with various ways to set up. Slide once on mode selection or slide on each cursor change!
Character icons can now be fully animated in various ways, play once, loop anim or play animation upon variation selection.
With this feature, you can place multiple characacters in one slot. Limit is 255, double pressing START will move to the next entry in the slot.
You can change value of many hardcoded strings, such as button names or game mode names.
Tag mode (cut from 1.1) is restored and can be fully utilized. A new CNS param 'tag' was added which allows you to check if mode is tag.
NOTE: This feature is for scripters! Enabling it does not mean that it will be possible to swap characters during game
Each stage can use a seperate sound.
Allows to make timed cells in select screen, works exactly like Smoke in Mortal Kombat 3.
Main menu can be scrolled using LEFT/RIGHT instead of UP/DOWN, game modes can be hid, game mode player amount can be changed and more!
You can download binary files from here.
MugenHook only supports version 1.1 of M.U.G.E.N!
MugenHook requires https://github.com/ThirteenAG/Ultimate-ASI-Loader/releases.
Download Ultimate-ASI-Loader.zip and extract it to your game folder. Rename dinput8.dll to ddraw.dll.
Extract mugenhook_x.zip (where X is version) to your game folder.
If everything was done correctly, you'll get a notifcation about MugenHook being installed.
Take a look at Wiki to learn how to use MugenHook here. Reading INI file is helpful too.
Projects using MugenHook: