A custom UINavigationController that enables the scrolling of the navigation bar alongside the scrolling of an observed content view
Version 2.x
is written as a subclass of UINavigationController
, in Swift.
Version 2.0.0
introduce Swift 2.0 syntax. Checkout 2.0.0.beta
for Swift 1.2.
If you are looking for the category implementation in Objective-C, make sure to checkout version 1.x
and prior, although the 2.x
is recomended.
#Screenshot
#Setup with Cocoapods
pod 'AMScrollingNavbar', '~> 2.0.1'
use_frameworks!
#Setup with Carthage
github "andreamazz/AMScrollingNavbar"
##Usage
Make sure to use a subclass of ScrollingNavigationController
for your UINavigationController
. Either set the class of your UINavigationController
in your storyboard, or create programmatically a ScrollingNavigationController
instance in your code.
Use followScrollView(_: delay:)
to start following the scrolling of a scrollable view (e.g.: a UIScrollView
or UITableView
).
####Swift
override func viewWillAppear(animated: Bool) {
super.viewWillAppear(animated)
if let navigationController = self.navigationController as? ScrollingNavigationController {
navigationController.followScrollView(tableView, delay: 50.0)
}
}
####Objective-C
- (void)viewWillAppear:(BOOL)animated {
[super viewWillAppear:animated];
[(ScrollingNavigationController *)self.navigationController followScrollView:self.tableView delay:50.0f];
}
Use stopFollowingScrollview()
to stop the behaviour. Remember to call this function on disappear:
override func viewDidDisappear(animated: Bool) {
super.viewDidDisappear(animated)
if let navigationController = self.navigationController as? ScrollingNavigationController {
navigationController.stopFollowingScrollView()
}
}
##ScrollingNavigationViewController
To DRY things up you can let your view controller subclass ScrollingNavigationViewController
, which provides the base setup implementation. You will just need to call followScrollView(_: delay:)
:
override func viewWillAppear(animated: Bool) {
super.viewWillAppear(animated)
if let navigationController = self.navigationController as? ScrollingNavigationController {
navigationController.followScrollView(tableView, delay: 50.0)
}
}
##ScrollingNavigationControllerDelegate You can set a delegate to receive a call when the state of the navigation bar changes:
if let navigationController = self.navigationController as? ScrollingNavigationController {
navigationController.scrollingNavbarDelegate = self
}
Delegate function:
func scrollingNavigationController(controller: ScrollingNavigationController, didChangeState state: NavigationBarState) {
switch state {
case .Collapsed:
print("navbar collapsed")
case .Expanded:
print("navbar expanded")
case .Scrolling:
print("navbar is moving")
}
}
Check out the sample project for more details.
#Author Andrea Mazzini. I'm available for freelance work, feel free to contact me.
Want to support the development of these free libraries? Buy me a coffee ☕️ via Paypal.
#Contributors Syo Ikeda and everyone kind enough to submit a pull request.
#MIT License The MIT License (MIT)
Copyright (c) 2015 Andrea Mazzini
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.