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The current GDExtension file was created based on a version of Godot prior to 4.3, meaning it predates the introduction of the multithreads option for the web platform, and it is actually flawed (it throws errors due to incorrect file links). However, starting with Godot version 4.3, threads can now be enabled/disabled during export for the web platform, addressing a significant need (e.g., SharedArrayBuffer issues).
Therefore, the necessary actions are as follows:
As a result of this PR, the plugin package provided to the user should allow exporting to the web platform with all options, as supported by the latest version of Godot.