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provider_asn1

Compile ASN.1 with Rebar3

Build

$ rebar3 compile

Use

Add the plugin to your rebar config:

{plugins, [
    { provider_asn1, ".*", {git, "[email protected]:knusbaum/provider_asn1.git", {tag, "0.1.1"}}}
]}.

Then just call your plugin directly in an existing application:

$ rebar3 asn
===> Fetching provider_asn1
===> Compiling provider_asn1
<Plugin Output>

The plugin will look in an app directory called 'asn1' for *.asn1 files, compile them, and move the generated source to the appropriate places.

For example, Your project should have a structure like this:

.
├── LICENSE
├── README.md
├── asn1
│   └── Files.asn1
├── include
├── rebar.config
├── rebar.lock
└── src
    └── some_app.erl

Then if you run rebar3 asn, your asn.1 files will be compiled:

$ rebar3 asn
===> Fetching provider_asn1 ({git,
                                     "[email protected]:knusbaum/provider_asn1.git",
                                     {tag,"0.1.1"}})
===> Compiling provider_asn1
===> Generating ASN.1 files.
$ tree
.
├── LICENSE
├── README.md
├── _build
│   └── ...
├── asn1
│   └── Files.asn1
├── asngen
│   ├── Files.asn1db
│   ├── Files.erl
│   └── Files.hrl
├── include
│   └── Files.hrl
├── rebar.config
├── rebar.lock
└── src
    ├── Files.asn1db
    ├── Files.erl
    └── some_app.erl

You may also want to add a hook to the 'compile' phase, so you don't have to manually generate the asn files

rebar.config:

...
{provider_hooks, [{pre, [{compile, asn}]}]}.
...

Now your asn.1 files will be compiled before your other files, so they'll always be available when you build.

The command has two options:

  • --verbose -v Lots of output.
  • --clean -c Remove the generated files

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Compile ASN.1 with Rebar3

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