π₯ Platforms | π¬ Programming languages | π License | π Applications/Use cases | π Pros | π Cons
Capture per-pixel, screen-space motion of an object from previous to current frame
- π TAA - Motion blur
Technique to calculate reflection on some objects and the intensity of light that one should see at a specific point on the surface of an object.
- A.k.a: lighting model, shading model
Lighting component gives objects shine, highlights when illuminated. They provide a strong visual cue for the shape of an object and its location with respect to light sources in the scene.
Effect to help smoothen jagged edges & visual artifacts
π Fastest, π low-quality AA method, doesn't require
motion vector
- π Mobile devices, low-end PCs, platforms don't support motion vector
π Slower, π high-quality AA method, doesn't require
motion vector
- π Not compatible with
mobile devices & XR
π Slowest, π most high-quality AA method, requires motion vector
- π Desktop, console