-
Notifications
You must be signed in to change notification settings - Fork 26
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
BlockScriptSerialization: Re-generate block definition for object pro…
…perty blocks The drag & drop object property's blocks disappear after save & re-open the Godot project. And, shows error: core/variant/variant_utility.cpp:1092 - Cannot construct block from null block definition. res://addons/block_code/ui/block_canvas/block_canvas.gd:348 - Invalid call. Nonexistent function 'set_parameter_values_on_ready' in base 'Nil'. It is because the object property blocks are not the predefined blocks in the catalog. So, Block Coding plugin cannot find the block definition from the catalog when places the object property blocks into the cavas via _block_to_ast_node() after re-open the project. Therefore, introduce _get_obj_property_block_definition() generating object property's getter/setter block definition for get_block_definition(). Besides, it also needs the object property's value type. So, pass the AST node's arguments which is a Dictionary and may contain the "value" feild into get_block_definition(), too. https://phabricator.endlessm.com/T35649
- Loading branch information
Showing
1 changed file
with
48 additions
and
14 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters