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README: Update to mention gamepad input #923

README: Update to mention gamepad input

README: Update to mention gamepad input #923

Workflow file for this run

name: Checks
on:
pull_request:
push:
branches:
- main
# Cancel any ongoing previous run if a PR is updated
concurrency:
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
cancel-in-progress: true
jobs:
pre-commit:
name: Linting and Formatting
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: actions/setup-python@v5
with:
python-version: '3.11'
- name: set PY
run: echo "PY=$(python -VV | sha256sum | cut -d' ' -f1)" >> $GITHUB_ENV
- uses: actions/cache@v4
with:
path: ~/.cache/pre-commit
key: pre-commit|${{ env.PY }}|${{ hashFiles('.pre-commit-config.yaml') }}
- uses: pre-commit/[email protected]
tests:
name: Tests
strategy:
matrix:
godot-version: [4.2.2, 4.3.0]
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Setup Godot
uses: chickensoft-games/[email protected]
with:
version: ${{ matrix.godot-version }}
use-dotnet: false
- name: Initialize Godot
run: |
godot --path . --headless --import
- name: Run tests
run: |
godot --path . --headless -s addons/gut/gut_cmdln.gd -gexit