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Humentity (MakeHuman integration with Bevy)

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This project is a work in progress and is currently missing many features. See main.rs for sample code

Current features

  • Plugin resources (global config, base mesh, morphs)
  • HumanConfig component (spawns humans)
  • Shapekeys baked out to new meshes (body and equipment)
  • Mesh auto-rigging (body and equipment)
  • Vertex deletion under clothes
  • Basic albedo skin textures
  • Clothes/Body Parts materials

Future Plans

  • Animation
  • Config presets
  • Texture Overlays
  • LODs/Visibility Ranges with proxy meshes
  • Face motion capture
  • Skin shader
  • Mesh combining
  • Texture atlasing

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Makehuman integration into Bevy Engine

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