This project is a work in progress and is currently missing many features. See main.rs for sample code
- Plugin resources (global config, base mesh, morphs)
- HumanConfig component (spawns humans)
- Shapekeys baked out to new meshes (body and equipment)
- Mesh auto-rigging (body and equipment)
- Vertex deletion under clothes
- Basic albedo skin textures
- Clothes/Body Parts materials
- Animation
- Config presets
- Texture Overlays
- LODs/Visibility Ranges with proxy meshes
- Face motion capture
- Skin shader
- Mesh combining
- Texture atlasing