Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Adjust Treasury of Proteus behavior #529

Merged
merged 3 commits into from
Dec 7, 2023
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
12 changes: 3 additions & 9 deletions src/allmain.c
Original file line number Diff line number Diff line change
Expand Up @@ -385,18 +385,12 @@ boolean resuming;
}
#endif

if (u.ukinghill) {
if (pobj = carrying_arti(ART_TREASURY_OF_PROTEUS)) {
if (u.protean > 0)
u.protean--;
else {
for (pobj = invent; pobj; pobj = pobj->nobj)
if (pobj->oartifact == ART_TREASURY_OF_PROTEUS)
break;
if (!pobj)
impossible("Treasury not actually in inventory??");
else if (pobj->cobj) {
if (pobj->cobj)
arti_poly_contents(pobj);
}
u.protean = rnz(100) + d(3, 10);
update_inventory();
}
Expand Down Expand Up @@ -937,7 +931,7 @@ int wtcap;
&& tech_inuse(T_CHI_HEALING)) {
u.uen--;
heal++;
}
}
if (heal && !(Withering && heal > 0)) {
context.botl = TRUE;
u.uhp += heal;
Expand Down
8 changes: 5 additions & 3 deletions src/attrib.c
Original file line number Diff line number Diff line change
Expand Up @@ -102,7 +102,7 @@ static const struct innate {
{ 0, 0, 0, 0 } },

pir_abil[] = { { 1, &(HSwimming), "", "" },
{ 7, &(HStealth), "stealthy", "" }, /* with cat-like tread ... */
{ 7, &(HStealth), "stealthy", "" }, /* with cat-like tread ... */
{ 11, &(HFast), "quick", "slow" },
{ 0, 0, 0, 0 } },

Expand Down Expand Up @@ -491,14 +491,16 @@ boolean parameter; /* So I can't think up of a good name. So sue me. --KAA */

for (otmp = invent; otmp; otmp = otmp->nobj)
if (confers_luck(otmp)) {
if (otmp->cursed || wielding_artifact(ART_LUCKLESS_FOLLY))
/* Pirates' quest artifact never counts as cursed for them */
if (otmp->cursed && !(Role_if(PM_PIRATE) && is_quest_artifact(otmp))
|| wielding_artifact(ART_LUCKLESS_FOLLY))
bonchance -= otmp->quan;
else if (otmp->blessed)
bonchance += otmp->quan;
else if (parameter)
bonchance += otmp->quan;
}

return sgn((int) bonchance);
}

Expand Down
153 changes: 75 additions & 78 deletions src/sit.c
Original file line number Diff line number Diff line change
Expand Up @@ -292,7 +292,7 @@ dosit()
verbalize("By thine Imperious order, %s...",
flags.female ? "Dame" : "Sire");
/* Dungeon wide */
do_genocide(5, FALSE); /* REALLY|ONTHRONE, see do_genocide() */
do_genocide(5, FALSE); /* REALLY|ONTHRONE, see do_genocide() */
break;
case 9:
/* Magical voice not affected by deafness */
Expand Down Expand Up @@ -412,15 +412,11 @@ rndcurse()
if (wielding_artifact(ART_MAGICBANE) && rn2(20)) {
You(mal_aura, "the magic-absorbing staff");
return;
} else if (u.ukinghill && rn2(20)) {
You(mal_aura, "the cursed treasure chest");
otmp = 0;
for (otmp = invent; otmp; otmp = otmp->nobj)
if (otmp->oartifact == ART_TREASURY_OF_PROTEUS)
break;
if (!otmp)
impossible("Treasury not actually in inventory??");
else if (otmp->blessed)
}
if ((otmp = carrying_arti(ART_TREASURY_OF_PROTEUS)) && rn2(20)) {
You(mal_aura, "the cursed treasure chest");
/* for non-Pirates, it becomes cursed outright */
if (otmp->blessed && is_quest_artifact(otmp))
unbless(otmp);
else
curse(otmp);
Expand Down Expand Up @@ -492,63 +488,64 @@ rndcurse()
}
}

/* curse a few inventory items at random! */
void
mrndcurse(mtmp) /* curse a few inventory items at random! */
mrndcurse(mtmp)
register struct monst *mtmp;
{
int nobj = 0;
int cnt, onum;
struct obj *otmp;
static const char mal_aura[] = "feel a malignant aura surround %s.";
int nobj = 0;
int cnt, onum;
struct obj *otmp;
static const char mal_aura[] = "feel a malignant aura surround %s.";

boolean resists = resist(mtmp, 0, 0, FALSE),
boolean resists = resist(mtmp, 0, 0, FALSE),
vis = couldsee(mtmp->mx, mtmp->my);

if (vis && MON_WEP(mtmp) &&
(MON_WEP(mtmp)->oartifact == ART_MAGICBANE) && rn2(20)) {
You(mal_aura, "the magic-absorbing staff");
return;
}
if (vis && MON_WEP(mtmp) &&
(MON_WEP(mtmp)->oartifact == ART_MAGICBANE) && rn2(20)) {
You(mal_aura, "the magic-absorbing staff");
return;
}

if (vis && resists) {
shieldeff(mtmp->mx, mtmp->my);
You(mal_aura, mon_nam(mtmp));
}
if (vis && resists) {
shieldeff(mtmp->mx, mtmp->my);
You(mal_aura, mon_nam(mtmp));
}

for (otmp = mtmp->minvent; otmp; otmp = otmp->nobj) {
/* gold isn't subject to being cursed or blessed */
if (otmp->oclass == COIN_CLASS)
continue;
nobj++;
}
if (nobj) {
for (cnt = rnd(6/((!!resists) + 1));
cnt > 0; cnt--) {
onum = rnd(nobj);
for (otmp = mtmp->minvent; otmp; otmp = otmp->nobj) {
/* as above */
if (otmp->oclass == COIN_CLASS) continue;
if (--onum == 0) break; /* found the target */
}
/* the !otmp case should never happen; picking an already
cursed item happens--avoid "resists" message in that case */
if (!otmp || otmp->cursed)
continue; /* next target */
for (otmp = mtmp->minvent; otmp; otmp = otmp->nobj) {
/* gold isn't subject to being cursed or blessed */
if (otmp->oclass == COIN_CLASS)
continue;
nobj++;
}
if (nobj) {
for (cnt = rnd(6/((!!resists) + 1));
cnt > 0; cnt--) {
onum = rnd(nobj);
for (otmp = mtmp->minvent; otmp; otmp = otmp->nobj) {
/* as above */
if (otmp->oclass == COIN_CLASS) continue;
if (--onum == 0) break; /* found the target */
}
/* the !otmp case should never happen; picking an already
cursed item happens--avoid "resists" message in that case */
if (!otmp || otmp->cursed)
continue; /* next target */

if (otmp->oartifact && spec_ability(otmp, SPFX_INTEL) &&
rn2(10) < 8) {
if (vis)
pline("%s!", Tobjnam(otmp, "resist"));
continue;
}
if (otmp->oartifact && spec_ability(otmp, SPFX_INTEL) &&
rn2(10) < 8) {
if (vis)
pline("%s!", Tobjnam(otmp, "resist"));
continue;
}

if (otmp->blessed)
unbless(otmp);
else
curse(otmp);
}
update_inventory();
}
if (otmp->blessed)
unbless(otmp);
else
curse(otmp);
}
update_inventory();
}
}

/* remove a random INTRINSIC ability */
Expand All @@ -558,8 +555,8 @@ attrcurse()
switch (rnd(14)) {
case 1:
if (HFire_resistance) {
HFire_resistance = HFire_resistance & (TIMEOUT | FROMOUTSIDE | HAVEPARTIAL);
decr_resistance(&HFire_resistance, rnd(50) + 50);
HFire_resistance = HFire_resistance & (TIMEOUT | FROMOUTSIDE | HAVEPARTIAL);
decr_resistance(&HFire_resistance, rnd(50) + 50);
You_feel("warmer.");
break;
}
Expand All @@ -573,8 +570,8 @@ attrcurse()
/*FALLTHRU*/
case 3:
if (HPoison_resistance) {
HPoison_resistance = HPoison_resistance & (TIMEOUT | FROMOUTSIDE | HAVEPARTIAL);
decr_resistance(&HPoison_resistance, rnd(50) + 50);
HPoison_resistance = HPoison_resistance & (TIMEOUT | FROMOUTSIDE | HAVEPARTIAL);
decr_resistance(&HPoison_resistance, rnd(50) + 50);
You_feel("a little sick!");
break;
}
Expand All @@ -590,8 +587,8 @@ attrcurse()
/*FALLTHRU*/
case 5:
if (HCold_resistance) {
HCold_resistance = HCold_resistance & (TIMEOUT | FROMOUTSIDE | HAVEPARTIAL);
decr_resistance(&HCold_resistance, rnd(50) + 50);
HCold_resistance = HCold_resistance & (TIMEOUT | FROMOUTSIDE | HAVEPARTIAL);
decr_resistance(&HCold_resistance, rnd(50) + 50);
You_feel("cooler.");
break;
}
Expand Down Expand Up @@ -644,27 +641,27 @@ attrcurse()
/*FALLTHRU*/
case 12:
if (HSleep_resistance) {
HSleep_resistance = HSleep_resistance & (TIMEOUT | FROMOUTSIDE | HAVEPARTIAL);
decr_resistance(&HSleep_resistance, rnd(50) + 50);
You_feel("a little tired.");
break;
}
HSleep_resistance = HSleep_resistance & (TIMEOUT | FROMOUTSIDE | HAVEPARTIAL);
decr_resistance(&HSleep_resistance, rnd(50) + 50);
You_feel("a little tired.");
break;
}
/*FALLTHRU*/
case 13:
if (HDisint_resistance) {
HDisint_resistance = HDisint_resistance & (TIMEOUT | FROMOUTSIDE | HAVEPARTIAL);
decr_resistance(&HDisint_resistance, rnd(50) + 50);
You_feel("less firm.");
break;
}
HDisint_resistance = HDisint_resistance & (TIMEOUT | FROMOUTSIDE | HAVEPARTIAL);
decr_resistance(&HDisint_resistance, rnd(50) + 50);
You_feel("less firm.");
break;
}
/*FALLTHRU*/
case 14:
if (HShock_resistance) {
HShock_resistance = HShock_resistance & (TIMEOUT | FROMOUTSIDE | HAVEPARTIAL);
decr_resistance(&HShock_resistance, rnd(50) + 50);
You_feel("more conductive.");
break;
}
HShock_resistance = HShock_resistance & (TIMEOUT | FROMOUTSIDE | HAVEPARTIAL);
decr_resistance(&HShock_resistance, rnd(50) + 50);
You_feel("more conductive.");
break;
}
/*FALLTHRU*/
default:
break;
Expand Down