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Fix: Clashes with acid/sonic resistance and vulnerability to those re…
…sistances. I found it was possible to have acid resistance and vulnerability to acid, but not take any acid damage at all. I think this goes against the purpose of the vulnerability mechanic so I updated all the Acid/Sonic resistance checks with how_resistant - using 50 as the baseline. These resistances are not partial, so we can only really use 50 anyway. If a player has acid resistance and is vulnerable, their "effective" resistance is 50. This commit may require a followup to make sure any updates have corresponding resist_reduce usage to prevent full blast where perhaps 50% is warranted.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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