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Rename great robe to large robe.
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Last rename!  Suggested by mobileuser.
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elunna committed Sep 28, 2023
1 parent cf30c01 commit 4ca1eda
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Showing 5 changed files with 8 additions and 8 deletions.
2 changes: 1 addition & 1 deletion include/obj.h
Original file line number Diff line number Diff line change
Expand Up @@ -242,7 +242,7 @@ struct obj {
|| otmp->otyp == SPIKED_BARDING || otmp->otyp == BARDING_OF_REFLECTION)
#define is_robe(otmp) \
(otmp->otyp == ROBE \
|| otmp->otyp == GREAT_ROBE \
|| otmp->otyp == LARGE_ROBE \
|| otmp->otyp == ROBE_OF_POWER \
|| otmp->otyp == ROBE_OF_PROTECTION \
|| otmp->otyp == ROBE_OF_WEAKNESS)
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2 changes: 1 addition & 1 deletion include/objclass.h
Original file line number Diff line number Diff line change
Expand Up @@ -104,7 +104,7 @@ struct objclass {
|| is_wood(otmp) || is_bone(otmp) || is_stone(otmp))

#define giant_sized(otmp) \
(otmp->otyp == GREAT_ROBE || otmp->otyp == LARGE_SPLINT_MAIL)
(otmp->otyp == LARGE_ROBE || otmp->otyp == LARGE_SPLINT_MAIL)

/* primary damage: fire/rust/--- */
/* is_flammable(otmp), is_rottable(otmp) in mkobj.c */
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4 changes: 2 additions & 2 deletions src/objects.c
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Expand Up @@ -558,8 +558,8 @@ ARMOR("jacket", None,
/* Robes */
ARMOR("robe", "red robe",
0, 0, 0, 0, 1, 1, 40, 25, 9, 0, ARM_SUIT, LEATHER, CLR_RED),
ARMOR("great robe", None,
0, 0, 0, 0, 1, 1, 60, 25, 9, 0, ARM_SUIT, LEATHER, CLR_RED),
ARMOR("large robe", None,
0, 0, 0, 0, 1, 1, 60, 25, 9, 0, ARM_SUIT, LEATHER, CLR_BROWN),
ARMOR("robe of protection", "blue robe", /* Slash'EM */
0, 1, 0, 0, 1, 1, 40, 50, 5, 1, ARM_SUIT, LEATHER, CLR_BLUE),
ARMOR("robe of power", "orange robe", /* Slash'EM */
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6 changes: 3 additions & 3 deletions src/u_init.c
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Expand Up @@ -409,11 +409,11 @@ struct inv_sub {
{ PM_VAMPIRIC, FOOD_RATION, POT_VAMPIRE_BLOOD },
{ PM_VAMPIRIC, CRAM_RATION, POT_VAMPIRE_BLOOD },
/* Giants have special considerations */
{ PM_GIANT, ROBE, GREAT_ROBE },
{ PM_GIANT, ROBE_OF_POWER, GREAT_ROBE },
{ PM_GIANT, ROBE, LARGE_ROBE },
{ PM_GIANT, ROBE_OF_POWER, LARGE_ROBE },
{ PM_GIANT, RING_MAIL, HELMET },
{ PM_GIANT, LIGHT_ARMOR, HELMET },
{ PM_GIANT, CLOAK_OF_MAGIC_RESISTANCE, GREAT_ROBE },
{ PM_GIANT, CLOAK_OF_MAGIC_RESISTANCE, LARGE_ROBE },
{ PM_GIANT, RIN_STEALTH, RIN_SEARCHING },
{ PM_GIANT, SPLINT_MAIL, LARGE_SPLINT_MAIL },
{ PM_GIANT, CHAIN_MAIL, LOW_BOOTS },
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2 changes: 1 addition & 1 deletion win/share/objects.txt
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Expand Up @@ -3181,7 +3181,7 @@ Z = (195, 195, 195)
....OOOOOOOOA...
................
}
# tile 166 (great robe)
# tile 166 (large robe)
{
................
......XXX.......
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