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All spellcasters can reach expert in quarterstaff.
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Because it's nice to be able to use the magical staves :)

I removed quarterstaff from barbarian and ranger, not really spellcaster types.
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elunna committed Sep 27, 2023
1 parent 0bae59a commit 163fd71
Showing 1 changed file with 5 additions and 6 deletions.
11 changes: 5 additions & 6 deletions src/u_init.c
Original file line number Diff line number Diff line change
Expand Up @@ -484,7 +484,6 @@ static const struct def_skill Skill_B[] = {
{ P_MORNING_STAR, P_SKILLED },
{ P_FLAIL, P_BASIC },
{ P_HAMMER, P_EXPERT },
{ P_QUARTERSTAFF, P_BASIC },
{ P_SPEAR, P_SKILLED },
{ P_TRIDENT, P_SKILLED },
{ P_BOW, P_BASIC },
Expand Down Expand Up @@ -547,9 +546,9 @@ static const struct def_skill Skill_F[] = {
{ P_SHORT_SWORD, P_SKILLED }, /* For access to fire-brand */
{ P_MACE, P_BASIC }, /* No good reason, just variety.*/
/* { P_MORNING_STAR, P_BASIC },*/
{ P_CLUB, P_EXPERT }, /* because clubs/torches can be lit.*/
{ P_CLUB, P_EXPERT }, /* because clubs/torches can be lit.*/
{ P_HAMMER, P_SKILLED },
{ P_QUARTERSTAFF, P_EXPERT }, /* sac gift is Firewall, a quarterstaff */
{ P_QUARTERSTAFF, P_EXPERT }, /* sac gift is Firewall, a quarterstaff */
{ P_BOW, P_BASIC },
{ P_SLING, P_SKILLED }, /* Familiar with flint stones */
{ P_WHIP, P_SKILLED }, /* Potentially for flaming whips */
Expand Down Expand Up @@ -596,7 +595,7 @@ static const struct def_skill Skill_I[] = {
{ P_BROAD_SWORD, P_BASIC },
{ P_LONG_SWORD, P_BASIC },
{ P_FLAIL, P_SKILLED },
{ P_QUARTERSTAFF, P_BASIC },
{ P_QUARTERSTAFF, P_EXPERT },
{ P_SPEAR, P_SKILLED },
{ P_TRIDENT, P_EXPERT },
/* { P_BOW, P_BASIC },*/
Expand Down Expand Up @@ -708,7 +707,8 @@ static const struct def_skill Skill_N[] = {
{ P_MACE, P_BASIC }, /* Executioner's mace, etc */
{ P_CROSSBOW, P_BASIC },
{ P_UNICORN_HORN, P_BASIC }, /* Using a dead animals horn is dark */

{ P_QUARTERSTAFF, P_EXPERT },

{ P_ATTACK_SPELL, P_SKILLED },
{ P_NECROMANCY_SPELL, P_EXPERT },
{ P_BARE_HANDED_COMBAT, P_BASIC },
Expand Down Expand Up @@ -797,7 +797,6 @@ static const struct def_skill Skill_Ran[] = {
{ P_MORNING_STAR, P_BASIC },
{ P_FLAIL, P_SKILLED },
{ P_HAMMER, P_BASIC },
{ P_QUARTERSTAFF, P_BASIC },
{ P_POLEARMS, P_BASIC },
{ P_SPEAR, P_EXPERT },
{ P_TRIDENT, P_BASIC },
Expand Down

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