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Consolidate long worm attacks.
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In my first update I didn't fully understand how long worm attacks work (I probably don't still...), but giving them 4 attacks could result in pretty rediculous attacks in the wrong situations. Instead of four d10 attacks, just give them one 2d10 attack. We'll buff them a bit more shortly.
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elunna committed Dec 22, 2024
1 parent 52b2118 commit a3bca44
Showing 1 changed file with 2 additions and 5 deletions.
7 changes: 2 additions & 5 deletions include/monsters.h
Original file line number Diff line number Diff line change
Expand Up @@ -1859,11 +1859,8 @@
NO_RACE, 10, CLR_GRAY, ROT_WORM),
MON(NAM("long worm"), S_WORM,
LVL(14, 3, -5, 10, 0), (G_GENO | 2),
A(ATTK(AT_BITE, AD_PHYS, 1, 10),
ATTK(AT_BITE, AD_PHYS, 1, 10),
ATTK(AT_BITE, AD_PHYS, 1, 10),
ATTK(AT_BITE, AD_PHYS, 1, 10),
NO_ATTK, NO_ATTK),
A(ATTK(AT_BITE, AD_PHYS, 2, 10),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1500, 500, MS_SILENT, MZ_GIGANTIC), 0, 0,
M1_ANIMAL | M1_SLITHY | M1_NOLIMBS | M1_OVIPAROUS | M1_CARNIVORE
| M1_NOTAKE | M1_THICK_HIDE,
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