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Skullcrusher is an aklys.
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I think this makes the caveman sac gift much more interesting and this is the logical followup to reducing it's damage from d20 to d10. I also removed the to-hit penalty from this artifact so that it's actually useful for throwing.
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elunna committed Dec 5, 2024
1 parent 5755a79 commit 48edac6
Showing 1 changed file with 5 additions and 3 deletions.
8 changes: 5 additions & 3 deletions include/artilist.h
Original file line number Diff line number Diff line change
Expand Up @@ -187,10 +187,12 @@ static NEARDATA struct artifact artilist[] = {
PHYS(PENTOHIT, 0), NO_DFNS, NO_CARY, 0,
A_NEUTRAL, NON_PM, NON_PM, 200L, CLR_RED, GIANTSLAYER),

/* From SLASH'EM */
A("Skullcrusher", CLUB,
/* From SLASH'EM; changed to an AKLYS.
* Skullcrusher has no to-hit penalty because it's a simple weapon but
* also because it makes the aklys very hard to connect */
A("Skullcrusher", AKLYS,
(SPFX_RESTR), 0, 0,
PHYS(PENTOHIT, 10), NO_DFNS, NO_CARY, 0,
PHYS(0, 10), NO_DFNS, NO_CARY, 0,
A_LAWFUL, PM_CAVE_DWELLER, NON_PM, 300L, NO_COLOR, SKULLCRUSHER),

/*Magicbane is a bit different! Its magic fanfare unbalances victims
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