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Remove shortsighted and noteleport flags from lethe levels.
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The lethe levels are already hard enough, the player cannot use wands of digging as an escape item, but at least allow teleporting.
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elunna committed Dec 7, 2024
1 parent 8bb831c commit 1971659
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Showing 11 changed files with 11 additions and 11 deletions.
2 changes: 1 addition & 1 deletion dat/leth-a-1.lua
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--
-- MAZE: "leth-a-1",' '
des.level_init({ style = "solidfill", fg = " " });
des.level_flags("mazelevel", "shortsighted", "noteleport", "hardfloor", "lethe")
des.level_flags("mazelevel", "hardfloor", "lethe")

--0 1 2 3 4 5 6 7
--23456789012345678901234567890123456789012345678901234567890123456789012345
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2 changes: 1 addition & 1 deletion dat/leth-a-2.lua
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Expand Up @@ -6,7 +6,7 @@
--
-- MAZE: "leth-a-2",' '
des.level_init({ style = "solidfill", fg = " " });
des.level_flags("mazelevel", "shortsighted", "noteleport", "hardfloor", "lethe")
des.level_flags("mazelevel", "hardfloor", "lethe")

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--0123456789012345678901234567890123456789012345678901234567890123456789012345
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2 changes: 1 addition & 1 deletion dat/leth-b.lua
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Expand Up @@ -11,7 +11,7 @@
--
-- MAZE: "leth-b",' '
des.level_init({ style = "solidfill", fg = " " });
des.level_flags("mazelevel", "shortsighted", "noteleport", "hardfloor", "lethe")
des.level_flags("mazelevel", "hardfloor", "lethe")

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--0123456789012345678901234567890123456789012345678901234567890123456789012345
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2 changes: 1 addition & 1 deletion dat/leth-c-1.lua
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Expand Up @@ -8,7 +8,7 @@
--
--MAZE: "leth-c-1",' '
des.level_init({ style = "solidfill", fg = " " });
des.level_flags("mazelevel", "shortsighted", "noteleport", "hardfloor", "lethe")
des.level_flags("mazelevel", "hardfloor", "lethe")

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--0123456789012345678901234567890123456789012345678901234567890123456789012345
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2 changes: 1 addition & 1 deletion dat/leth-c-2.lua
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Expand Up @@ -8,7 +8,7 @@
--
--MAZE: "leth-c-2",' '
des.level_init({ style = "solidfill", fg = " " });
des.level_flags("mazelevel", "shortsighted", "noteleport", "hardfloor", "lethe")
des.level_flags("mazelevel", "hardfloor", "lethe")

--0 1 2 3 4 5 6 7
--0123456789012345678901234567890123456789012345678901234567890123456789012345
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2 changes: 1 addition & 1 deletion dat/leth-d-1.lua
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Expand Up @@ -9,7 +9,7 @@
-- MAZE: "leth-d-1",' '

des.level_init({ style = "solidfill", fg = " " });
des.level_flags("mazelevel", "shortsighted", "noteleport", "hardfloor", "lethe")
des.level_flags("mazelevel", "hardfloor", "lethe")

--0 1 2 3 4 5 6 7
--0123456789012345678901234567890123456789012345678901234567890123456789012345
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2 changes: 1 addition & 1 deletion dat/leth-d-2.lua
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Expand Up @@ -8,7 +8,7 @@
--
--MAZE: "leth-d-2",' '
des.level_init({ style = "solidfill", fg = " " });
des.level_flags("mazelevel", "shortsighted", "noteleport", "hardfloor", "lethe")
des.level_flags("mazelevel", "hardfloor", "lethe")

--0 1 2 3 4 5 6 7
--0123456789012345678901234567890123456789012345678901234567890123456789012345
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2 changes: 1 addition & 1 deletion dat/leth-e.lua
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Expand Up @@ -9,7 +9,7 @@
--MAZE: "leth-e",' '

des.level_init({ style = "solidfill", fg = " " });
des.level_flags("mazelevel", "shortsighted", "noteleport", "hardfloor", "lethe")
des.level_flags("mazelevel", "hardfloor", "lethe")

--0 1 2 3 4 5 6 7
--0123456789012345678901234567890123456789012345678901234567890123456789012345
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2 changes: 1 addition & 1 deletion dat/leth-f.lua
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Expand Up @@ -9,7 +9,7 @@
-- MAZE: "leth-f",' '

des.level_init({ style = "solidfill", fg = " " });
des.level_flags("mazelevel", "shortsighted", "noteleport", "hardfloor", "lethe")
des.level_flags("mazelevel","hardfloor", "lethe")

-- 1 2 3 4 5 6 7 7
--123456789012345678901234567890123456789012345678901234567890123456789012345
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2 changes: 1 addition & 1 deletion dat/leth-g.lua
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Expand Up @@ -9,7 +9,7 @@
--MAZE: "leth-g",' '

des.level_init({ style = "solidfill", fg = " " });
des.level_flags("mazelevel", "shortsighted", "noteleport", "hardfloor", "lethe")
des.level_flags("mazelevel", "hardfloor", "lethe")

--0 1 2 3 4 5 6 7 7
--0123456789012345678901234567890123456789012345678901234567890123456789012345
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2 changes: 1 addition & 1 deletion dat/leth-z.lua
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Expand Up @@ -10,7 +10,7 @@
--MAZE: "leth-z",' '

des.level_init({ style="mazegrid", bg ="-" });
des.level_flags("mazelevel", "noteleport", "lethe")
des.level_flags("mazelevel", "lethe")

--0 1 2 3 4 5 6 7
--0123456789012345678901234567890123456789012345678901234567890123456789012345
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