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Codename - Outbreak #226
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I don't have the ability to test this game right now. However, last time I tested this game it required CreateExecuteBuffer, which I have not implemented yet. Can you attach your log file for this? |
Sure!
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After getting some info about the original engine, looks like it uses DDRAW 5. |
It's a D3D7 game, not just DDraw. dxwrapper doesn't yet properly support D3D2-7. You have to use a different wrapper like dgvoodoo2. |
DxWnd is a different tool. You may want to ask the author of that tool. I hope to have support for this game at some point, but I don't at this time. |
this game use D3DImm.dll and DDraw.dll for wrapped. This files need in case with dgVoodoo. |
dxwrapper includes functions for both D3DImm.dll and DDraw.dll. However, there is still limited support for 3D games. This one is not yet supported with the |
need restore this in game config after config close. |
Yes, I have seen this type of issue with other games, where the config gets messed up. I am not sure if it is caused by something in dxwrapper or a difference in how a newer OS responds to the API calls the older game makes. I suspect the latter. |
Can you try with the latest release build and send me the log files if it does not work? |
I just tested this game and it uses Direct3D interface version 1, which is not yet supported by dxwrapper. |
Codename - Outbreak textures are recognizing black color as transparent when it shouldn't.
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