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Remove STARTFLAT check in validator
CI #698: Commit 95b0fdf pushed by elishacloud
January 18, 2025 18:29 4m 28s master
January 18, 2025 18:29 4m 28s
Make matrix handle usage more efficient
CI #697: Commit 39872e3 pushed by elishacloud
January 18, 2025 18:07 5m 41s master
January 18, 2025 18:07 5m 41s
Make material handle usage more efficient
CI #696: Commit bbb0aba pushed by elishacloud
January 18, 2025 17:25 4m 39s master
January 18, 2025 17:25 4m 39s
Make texture handle usage more efficient
CI #695: Commit 4025450 pushed by elishacloud
January 18, 2025 16:45 5m 1s master
January 18, 2025 16:45 5m 1s
Add DirectX docs
CI #694: Commit 963b7f0 pushed by elishacloud
January 16, 2025 22:05 5m 19s master
January 16, 2025 22:05 5m 19s
Implement buffer execute Validate()
CI #693: Commit 1029363 pushed by elishacloud
January 16, 2025 18:51 5m 18s master
January 16, 2025 18:51 5m 18s
Dynamically compute triangle vector size
CI #692: Commit c20f37e pushed by elishacloud
January 16, 2025 18:43 5m 14s master
January 16, 2025 18:43 5m 14s
Don't directly call d3d9 Draw functions
CI #691: Commit 06e9c94 pushed by elishacloud
January 16, 2025 06:19 5m 38s master
January 16, 2025 06:19 5m 38s
Fix incorrect triangle flag check
CI #689: Commit 768db92 pushed by elishacloud
January 16, 2025 05:38 5m 17s master
January 16, 2025 05:38 5m 17s
Create function to convert Execute vertices
CI #688: Commit 9e695b2 pushed by elishacloud
January 16, 2025 05:19 5m 35s master
January 16, 2025 05:19 5m 35s
Add partial support for Direct3D v1
CI #687: Commit ce1eada pushed by elishacloud
January 16, 2025 04:33 4m 39s master
January 16, 2025 04:33 4m 39s
Couple Execute minor changes
CI #686: Commit 02979af pushed by elishacloud
January 16, 2025 02:30 5m 24s master
January 16, 2025 02:30 5m 24s
Fix Execute loop exit
CI #685: Commit bdb4891 pushed by elishacloud
January 16, 2025 02:15 5m 43s master
January 16, 2025 02:15 5m 43s
Move Execute draw opcodes to functions
CI #684: Commit da5cbd9 pushed by elishacloud
January 16, 2025 02:08 4m 21s master
January 16, 2025 02:08 4m 21s
Add support for triangle cull mode
CI #683: Commit dbd33ce pushed by elishacloud
January 16, 2025 01:53 5m 20s master
January 16, 2025 01:53 5m 20s
Update instruction validator
CI #682: Commit 621d3ba pushed by elishacloud
January 16, 2025 01:30 5m 26s master
January 16, 2025 01:30 5m 26s
Fix data instruction validation
CI #681: Commit 67df2d3 pushed by elishacloud
January 15, 2025 06:56 5m 6s master
January 15, 2025 06:56 5m 6s
Partial implementation of Execute()
CI #680: Commit eec4913 pushed by elishacloud
January 15, 2025 05:54 4m 51s master
January 15, 2025 05:54 4m 51s
Add matrix handle support
CI #679: Commit 0a47082 pushed by elishacloud
January 14, 2025 23:05 4m 34s master
January 14, 2025 23:05 4m 34s
Validate execute data
CI #678: Commit 2a169c6 pushed by elishacloud
January 14, 2025 23:03 4m 54s master
January 14, 2025 23:03 4m 54s
Basic implementation of Lock() & SetExecuteData()
CI #677: Commit 478b334 pushed by elishacloud
January 14, 2025 07:28 5m 14s master
January 14, 2025 07:28 5m 14s
Don't set render target or depth stencil
CI #676: Commit 91171ee pushed by elishacloud
January 14, 2025 06:41 4m 51s master
January 14, 2025 06:41 4m 51s
Implement CreateExecuteBuffer()
CI #675: Commit 3e34ecb pushed by elishacloud
January 14, 2025 05:31 4m 40s master
January 14, 2025 05:31 4m 40s
Add shader for gamma in d3d9 wrapper
CI #674: Commit 2097f9e pushed by elishacloud
January 14, 2025 03:42 4m 42s master
January 14, 2025 03:42 4m 42s