Releases: eleriaqueen/pso-highres-ui
Releases · eleriaqueen/pso-highres-ui
v0.5.1
Inventory Icons
- Star-like icon on yellow background has been redrawn
Item 'Rarity' Stars
- Tweaked to more closely resemble the symbol-chat star icon shape
Palette / Spell Palette
- Fixed several vector path errors some of which were visible
Red/Green/Yellow/Blue Gems (HUD)
- Tweaked / Accentuated glare
v0.5.0
HUD
- Made HP/TP Bar ends slightly rounder
- Made radial menu outer stroke bigger (Finally !)
- Slightly Tweaked radial menu "Chat" icon size and position.
- Player Panel Holder outer stroke thickness has been decreased by 0.5 unit.
- Actions Palette Holder outer stroke thickness has been increased by 0.5 unit, making it the same thickness as Player Panel Holder stroke.
- Darkened Player Panel shading slightly, especially near the outer stroke.
- Stretched Photon Blast Gauge outer stroke vertically to almost perfectly match the original.
- Small "L & R" icons have been made more faithful.
- Fixed very small issue with "Denied" icon. Two corners were not rounded when they should have been.
Inventory Icons
- Meseta Icon has been tweaked and can now considered Faithful
- Mate Icon has been reworked and now looks much closer to the original
- Mag Icon has seen shape improvements and can now be considered Faithful
Palette
- Made much-needed accurateness improvements and fixes to 'Damage Trap' icon.
Spell Palette
- Made changes to "Grants" icon according to official art work. Bigger light ray are pointy at the tip. Smaller light rays are pointy at both ends.
- "Leilla" and "Golla" photon blast icons have been improved slightly.
- "Zonde" and "Gizonde" icons can now be considered "faithful" thanks to improvements made after looking at official art.
v0.4.3
HUD
- Tweaked "Radial Menu" shading. Made shade darker and slightly more opaque and icon highlight color lighter.
- Moved "Radial Menu" L & R button icons 1 unit upward.
- Tweaked the stroke framing "Status Effect" icons by making it slightly broader and changing it's overall shape.
- Recolored some "Status Effect" icons using the original "Status Effect" icons as models and not the "Spell Palette" equivalents.
- Tweaked "Consumables" icon's inside shape.
- Improved shading on "Big Window" UI element.
- Improved red "X" icon overall shape by rounding some of it's angles.
- Revamped "Denied" icon.
- Improved "Trap" inventory icon faithfulness.
v0.4.2 Beta
HUD
- Revamped part of Top-Left-Panel-Holder using piece of Player Panel as reference.
- Main HUD "Link" element has been redesigned
- Fixed Armour icon's protruding pixels on both sides
- Tweaked Pilla's shape and pixel alignment
- Increased PB Gauge Outline thickness from 2 units to 2.25 units
- Replaced "Player Gems" glare effect with a more faithful one
- Altered Player HUD "Lvl" element position slightly
- Thickened Player HUD "Lvl" element outline inward by 0,5 units
Palette
- Tweaked Zonde / Gizonde (Spell) icons to be slightly slimmer
- Improved Rafoie (spell) icon (overlap zone now with stronger shading)
- Minute adjustments to Strong / Normal Attack icons
Misc
- Added higher-resolution Green Box render to a certain texture file
v0.4.1 Beta2
HUD
- Shading has been re-done from scratch on several UI elements (it emulates the original's far better than before)
v0.4.0 Beta 2
Textures are now in BC7 DDS format, this means better performance, especially when using this pack alongside other ones.
Main Menu
- All New "Player x" texture
HUD
- All-new Spell / Photon Blast / Trap icons
- All-new Spell / Photon Blast / Trap as well as Action BG (which is a sort of foil to the icons)
- All New "Active Photon Blast" status icons
- All-new "Slow" and "Poison" status icons
- All-new "Armour" and "Barrier / Shield" icons
- All-new "Mate" (consumable) icon
- Sword/Saber icon has been heavily tweaked in order to improve accurateness
- "Fluid" (consumable) icon has been heavily tweaked as well
- "Paralysis" status icon has been improved
- "Shock" status icon no longer looks imbalanced (it's top is no longer wider than it's bottom)
- "Rod" icon has been heavily tweaked
- All-new dark and dark-ish "Tabs"
- Menu "Tabs" corners have been tweaked in order to make them more faithful to original art
- HP/TP/Level background elements (that appear on "Status/Player Panel" and "Partner Panel") have been redesigned
- "Gem Slot" on "Partner Panel" has seen it's outline stroke width increased from 2 units to 3 to better match original art
- Multiplayer-mode "Gem Slot" has been tweaked
- Normal / Special / Strong Attack icons have been tweaked in order to make them more faithful to original art
- "Start Menu Panel" overall shape and detail have been noticeably improved
- "PB Count" icons' glow has been increased
Minimap
- All new "Compass" texture
v0.3.1 Beta
Changelog :
- New "Frozen" and "Stars" (rarity) icons
- Improved "Compass"
- Mitigated issue that was also present in SEGA's HUD
- More faithful "Player Gems"
- New (better suited) Multi Mode "HP / TP / Lv" text
- Improved "Team Mate" HUD
- More faithful "HP Bar" gradient
- Adjust A/X/Y/L/R icons character size/pos.
- Adjust size of L/R letters on small icons
v0.3.0 Beta
About 20 changes went into this release. Enough to warrant a 0.x.0 bump. A few really minor changes are not listed here. Enjoy~
Changelog :
- Added re-made "Now Loading" assets
- Made Gi/Ra/Foie icons a bit chunkier
- Multiple "Start Menu" fixes
- Slightly altered "Main" HUD (Top-left panel) outline and overall shape
- Fixed slight shadow "leakage" at top of "start screen" background
- Shading shape and intensity overhaul on "target" window texture for a feel closer to the original texture // Blend "Small Icons" background layers so that overall icons looks less rough
- Fixed handgun icon pixel alignment
- Replaced menu highlighting textures with more accurate version
- Make dark line on "Tab Element" (Character Creation menu) pure black instead of blueish (for consistency)
- Add character creation texture that was sorely missing
- Replace Orange/Green/Blue tabs (Character Creation menu with much more accurate/faithful art
- Add re-made "Production Logos"
- Fix two curves which makes "Main" Menu a bit more faithful
- Add remade Item/Action/Attack palette icons // Both original texture and scans from a PSO guidebook were used as reference
v0.2.0 Beta
Chagelog :
- Inventory Tabs' horizontal lines are now properly shaded (were too dark before)
- Mail Icon is less blurry
- Main "Player Panel" shape/outline matches vanilla art more closely
- Slightly altered pink and blue "C" icons, went for an ellipse rather than a "plus" shape as seen in vanilla texture.
- "Character Level" element slightly enlarged + Minor alignment fix
- Added "Trap" icons which were sorely missing.
- Added sigils which can be seen on title screen
- Added Character Creation UI
- Fixed HP/TP bars which were not the same size (but should be)
- Fixed HP bar which wasn't as round/smooth as TP bar.
- New highlight effect in Customize menu
- Fixed transparency value of a couple of elements
- HP and TP bar backgrounds are now as wide as on vanilla art
- Removed blur on star icons (item rarity)
- Added shading to star icons
- Replaced gun icon with a custom one (I hate the vanilla icon)
- Removed blur from red X icon
- Altered mail icon blur slightly
- And many other miscellaneous changes...
Beta-2 :
- Actually include latest "Main Panel" texture file this time
v0.1.1 Beta
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- Changed shape of inventory tabs to be rounder (sides are now ellipse based).
- Mail icon is a lot less blurry (personal artistic choice).
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- Fixed multiplay gem slot shape (this element acts kind of weird).
- Added HP / TP / Lv text (used in multiplay).
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- LRXYA button icons now use Consolas (Normal) font.
- Made PB Count icon shapes more accurate.
- PB Count icons get an outline.
- Made PB Count icon numbers' green shadow more opaque.
- Made PB Count icon numbers' green shadow slighly bigger and softer.
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- Added transparency and stripes to the green, the orange, and the grey/white square UI elements.
- "Map" icons on radial menu now each have their original colour
- "File" icons now have a bigger glow, white shapes are no longer blurry