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Reinforcement Learning for video games

Our experiments with Q-learning, DQN, RNN and more

Directories:

  • atari: DQN for atari video games
  • catch: simple catch game for beginners in RL
  • torch-flappy: flappy bird in python with Torch7 hooks
  • doom: Doom simulator from: https://github.com/Marqt/ViZDoom

Status:

Atari:

  • DQN CNN script working
  • RNN script some good results, needs more testing

Catch:

  • DQN CNN script working
  • RNN script working

Flappy:

  • DQN CNN script functional, all code tested, slow, never fully tested, training takes too long

Doom:

  • DQN CNN script working
  • RNN script functional, all code tested, but no good results

Notes:

Note1: RNN in Catch works on grid of 10 x 10 because we know exactly how long the sequence is going to be it is always gridSize-2! in other games this is not possible

FIXED: just needed to shift sequences so reward is at the end!

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