Releases: dwing4g/openmw
2024-11-29 OpenMW Windows x64 Build
- Feature #7318: Ability to disable water culling
- Feature #8130: Launcher: Add the ability to open a selected data directory in the file browser
- Task #5859: User openmw-cs.cfg has comment talking about settings.cfg
- Task #7182: FFMpeg 5.1.1+ support
- Task #8141: Merge Instance Drop Modes
- Task #8214: Drop script blacklisting functionality
- Bug #7013: Local map rendering in some cells is broken
- Bug #7040: Incorrect rendering order for Rebirth's Stormfang
- Bug #7353: Normal Map Crashes with Starwind Assets in TES3MP and OpenMW
- Bug #7582: Skill specializations are hardcoded in character creation
- Bug #7912: Lua: castRenderingRay fails to hit height map
- Bug #8187: Intervention effects should use Chebyshev distance to determine the closest marker
- Bug #8189: The import tab in the launcher doesn't remember the checkbox selection
- Bug #8191: NiRollController does not work for sheath meshes
- Bug #8206: Moving away from storm wind origin should make you faster
- Bug #8207: Using hand-to-hand while sneaking plays the critical hit sound when the target is not getting hurt
- Bug #8208: The launcher's view distance option's minimum value isn't capped to Vanilla's minimum
- Bug #8223: Ghosts don't move while spellcasting
- Bug #8231: AGOP doesn't like NiCollisionSwitch
- Bug #8237: Non-bipedal creatures should not use spellcast equip/unequip animations
2024-10-09 OpenMW Windows x64 Build
- Bug #8172: Openmw-cs crashes when viewing
Dantooine, Sea
- Merge and improve Chinese translation esp from Nexus version
2024-09-30 OpenMW Windows x64 Build
- Feature #3501: OpenMW-CS: Instance Editing - Shortcuts for axial locking
- Feature #8087: Creature movement flags are not exposed
- Feature #8145: Starter spell flag is not exposed
- Bug #8085: Don't search in scripts or shaders directories for "Select directories you wish to add" menu in launcher
- Bug #8097: GetEffect doesn't detect 0 magnitude spells
- Bug #8124: Normal weapon resistance is applied twice for NPCs
- Bug #8132: Actors without hello responses turn to face the player
- Bug #8171: Items with more than 100% health can be repaired
2024-07-26 OpenMW Windows x64 Build
- Feature #6009: Animation blending - smooth animation transitions with modding support
- Feature #7916: Expose all AiWander options to Lua, extend other packages as well
- Feature #8067: Support Game Mode on macOS
- Feature #8078: OpenMW-CS Terrain Equalize Tool
- Bug #6665: The kobolds in the skyrim: home of the nords mod are oversized
- Bug #8048: Actors can generate negative collision extents and have no collision
- Bug #8063: menu_background.bik video with audio freezes the game forever
- Bug #8064: Lua move360 script doesn't respect the enableZoom/disableZoom Camera interface setting
2024-06-30 OpenMW Windows x64 Build
- Feature #8034: (Lua) Containers should have respawning/organic flags
- Task #6505: UTF-8 support in Lua scripts
- Task #7720: Drop 360-degree screenshot supportBug #7993: Cannot load Bloodmoon without Tribunal
- Bug #8005: F3 stats bars are sorted not according to their place in the timeline
- Bug #8018: Potion effects should never explode and always apply on self
- Bug #8021: Player's scale doesn't reset when starting a new game
2024-05-31 OpenMW Windows x64 Build
- include "openmw-navmeshtool.exe"
- Feature OpenMW#1415: Infinite fall failsafe
- Feature #7964: Add Lua read access to MW Dialogue records
- Feature #7971: Make save's Time Played value display hours instead of days
- Feature #7985: Support dark mode on Windows
- Bug #6240: State sharing sometimes prevents the use of the same texture file for different purposes in shaders
- Bug #7896: Editor: Loading cellrefs incorrectly transforms Refnums, causing load failures
- Bug #7970: Difference of GetPCSleep (?) behavior between vanilla and OpenMW
- Bug #7980: Paralyzed NPCs' lips move
- Bug #7997: Can toggle perspective when paralyzed
- Bug #8002: Portable light sources held by creatures do not emit lighting
2024-04-30 OpenMW Windows x64 Build
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Feature #7777: Support external Bethesda material files (BGSM/BGEM)
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Feature #7860: Lua: Expose NPC AI settings (fight, alarm, flee)
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Feature #7875: Disable MyGUI windows snapping
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Feature #7914: Do not allow to move GUI windows out of screen
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Feature #7923: Don't show non-existent higher ranks for factions with fewer than 9 ranks
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Feature #7932: Support two-channel normal maps
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Feature #7936: Scalable icons in Qt applications
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Feature #7953: Allow to change SVG icons colors depending on color scheme
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Bug #6723: "Turn to movement direction" makes the player rotate wildly with COLLADA
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Bug #6846: Launcher only works with default config paths
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Bug #7737: OSG stats are missing some data on loading screens
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Bug #7886: Equip and unequip animations can't share the animation track section
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Bug #7908: Key bindings names in the settings menu are layout-specific
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Bug #7943: Using "addSoulGem" and "dropSoulGem" commands to creatures works only with "Weapon & Shield" flagged ones
2024-03-29 OpenMW Windows x64 Build
- 输入时会显示输入法框;
- Wizard向导的完整汉化.
2024-01-31 OpenMW Windows x64 Build
- most transtated launcher
- update pinyin.txt
2023-12-28 OpenMW Windows x64 Build
- support Chinese (GBK & UTF-8)
- add animationblending