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User interface
On the one hand, the default interface in i386ide was made with the idea to be helpful and welcoming for the people who have just started programming in Assembly language.
We tried to pick the most useful tools that a beginner will need, and make those tools available from the get-go.
On the other hand, the whole interface is a collection of widgets that the user can individually move, show or hide.
This creates a highly customizable interface that experienced users can tune to their liking.
The basic layout that you encounter when you start the application should feel familiar and intuitive, and consist of the following elements:
- Menu bar at the top with drop-down menu's.
- Toolbar just below the menu bar.
- Workspace explorer on the left side
- Code editor in the center.
- Instructions widget on the right that can be used to search up any instruction.
- ASCII table just below the instructions widget.
- Fully integrated Terminal at the bottom.
- Status bar just below the terminal.
The menu bar is located at the top of the application window. It contains the File
, Edit
, View
and Help
drop-down menu's.
Here you can find the following functionalities:
-
Quick assembly project(activated via
Ctrl + P
) -
New workspace (activated via
Ctrl + N
) -
Open workspace (activated via
Ctrl + O
) -
Switch workspace (activated via
Ctrl + W
) -
Save workspace (activated via
Ctrl + Shift + S
) -
Save file (activated via
Ctrl + S
)
Activating this option will prompt you to enter the name of the project, and then the project and the file with the same name will be created and instantly opened in the Code editor
.
This option will prompt you to choose a location for a new workspace, and if the location is valid, it will then create and open a new empty workspace.
When activated, you will be prompted to choose the location of the workspace you want to open.
There are a few cases depending on what folder you chose.
If a folder with an existing .metadata file is chosen (indicating it is a Workspace folder), that .metadata file will be loaded and the workspace with all the projects tied to it will be opened.
Alternatively, if the folder you chose does not contain a .metadata file, then a new empty workspace will be created at that location.
Switch workspace action work similarly to the Open Workspace
action in that you are prompted to choose a location of the workspace you want to switch to.
If it is a folder with an existing .metadata file, then that workspace and all the project tied to it will be opened.
Otherwise if the folder doesn't contain a .metadata file, then a new empty workspace will be created at that location.
Using this option will allow you to save all the changes you have made to you files in the editor.
This option will save the file whose tab is currently active.
Here you can find the following actions:
In the view drop-down menu you can toggle the visibility of the widgets in the program such as:
- Terminal
- Workspace explorer
- Instructions help
- ASCII table
- Toolbar
Here you can find the About
option that displays some basic information's about i386ide.
This whole guide can also be accessed by choosing the Getting started
action.
Toolbar contains the option to select a project and then 'Compile', 'Debug' or 'Run' the selected project.
For more information on those actions see entries for Compiling, Debugging and Running the code in the user guide.
Workspace explorer displays the current projects and files contained in those projects in the form of a tree view. It can be moved to the left or the right position of the applications main window.
At the top or the Workspace explorer is the name of the current workspace.
All the projects in the workspace are displayed in the Workspace explorer with the option to expand or contract them to show or hide the contents of the project.
Projects can contain both the Assembly (.S
) and C language (.C
) files.
Right click
on the workspace name or in the empty area in the Workspace explorer
will open a context menu with the following actions:
- New project
- Import project
- Show in files
- Quick assembly project
- Open file as an assembly project
- Save workspace
- Switch workspace
- Rename workspace
- Update workspace
This option will prompt the user to enter the name of the new project, and if the name is not taken, that project will be created in the workspace.
A project with all the .S
and .C
files can be imported by choosing the folder of the project you want to import when this option is selected.
Workspace folder will be opened in file explorer.
This option will prompt you to choose an Assembly (.S
) file, and it will open that file in an completely new project with the same name. If the project with the same name already exists, then an available number will be added to the project name.
This option will allow you to rename the workspace. Simply enter the new workspace name when prompted.
Updating the workspace will refresh the contents of the Workspace explorer.
Right clicking on the project in the Workspace explorer will bring up the context menu with the following options:
- Save project
- Compiler options
- Compile project
- Debug project
- Run project
- Show in files
- New file
- Import file
- Rename project
- Remove project
- Delete project from disk
This option will save the files that are contained in the project.
This will open the project folder in the file explorer.
This option will prompt to you to enter the file name and choose the file type. If the file with the same name doesn't already exist in the project, then the file will be created.
You will be prompted to choose a location of the file you want to import in the current project. You can only import the file if the file with the same name doesn't already exist in the same project.
Using this action will prompt you to type in the new name for the project. If the name if unique for the current workspace (and there is not a file with the same name on the dist at the same location), then the name of the project will be changed.
This option will prompt the user to remove the project from the current workspace.
This option will prompt the user to delete the project contents from both the disk and the workspace.
The following actions are available for files in the context menu:
This action will open the location on the disc where the file is located, and highlight the file in the file explorer.
This option will save just the selected file at the location where it is located.
User will be prompted to enter the new name for the file. If the new name is unique to the project where the file is located then the rename action will be successful.
This option will delete the file from the disc.
It is possible to drag and drop files, or even whole projects into the current workspace by simply dragging and dropping the file from the file system into the Workspace explorer.
If the file is dropped in the text field, then the path to that file will be inserted in that text fiels.
To import a whole project, simply drag it into the Workspace explorer, and the project will be included in the workspace. If the project with the same name already exists in the workspace, first available number will be added to the imported projects name.
To import the file in the project, simply drag the file from the file explorer to the project you want to import it in. If the file with the same name already exists in the project it will not be imported.
Importing multiple files to the project works the same way. Simply select multiple files in the files explorer, and drag and drop them into the project you want to import them in.
Files can also be imported as individual project. To create an individual project from file simply drag the file from the file explorer to the empty area of the Workspace explorer or to the Workspace name and the new project with the same name will be created. If the project with the same name already exists, first available number will be added to the imported projects name.
If multiple files are selected and dragged into the Workspace explorer from the file explorer, then a new project will be created that will include all the selected files.
Code editor takes the central place in the application. It is used to display the content of the opened file, and to allow you to edit and create your own content.
Text is highlighted based on the type of file that is opened.
In assembly files many different elements are highlighted such as comments (both singleline and multiline), sections, instructions, registers, various value types, macros, labels, variables and much more.
I C files elements such as functions, variables, types etc. are highlighted.
It supports a variety of other features such as code completion, smart navigation etc. You can read about those feature in more detail in the user guide.
When a file is opened in i386ide by double clicking on the file in the Workspace explorer, a new tab is created. That tab is unique for that file, and will show the name of the file, and indicate if the file has been changed with the *
sign.
It is possible to open multiple files in multiple tabs.
One way to close the tab is to click on the X
button in the top right corner of the tab.
If the file you are about to close was changed, you will be prompted to cancel you action or save or discard the changes you have made to that file.
It is also possible to bring up the context menu for tabs by right clicking on the tab. Context menu actions are self explanatory and include the following options:
- Close
- Close Others
- Close All
- Close Unmodified
- Close All to the Left
- Close All to the Right
When the current workspace is about to be closed, files opened in tabs are checked for any unsaved changes. If there are unsaved changes user will be prompted to save or discard those changes, or cancel the closing action.
Instructions widget is located on the right side of the main window and it is used for looking up information about the various instructions available in the assembly language.
These are the same descriptions that are shown in the tooltips that appear when you hover over the instruction in the code editor.
To search for an instruction simply enter the name of the instruction you want to know about in the input field.
Once the name is entered, if available, information about that instruction will be displayed below the input field.
You can find this widget on the right side, just below the Instructions widget.
It is used to display the values of the first 128 ASCII characters. It show the decimal, octal and hexadecimal value of each character.
Terminal is located at the bottom half of the main window. It show the user all the previous commands that were entered, and also allows him to enter his own commands just like he would do in built-in system terminal.
You can read more about the various features of the Terminal at the user guide section for terminal.
Status bar is located at the bottom of the main window. It show information about the currently selected syntax for the file that is opened, as well as the tab width.
Tab width can be changed to 2, 4 or 8 spaces in the status bar.