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Game mode in macOS #434

Game mode in macOS

Game mode in macOS #434

Workflow file for this run

name: Build and Release
on:
workflow_dispatch:
push:
paths-ignore:
- '**.md'
- '.github/**'
- '.vscode/**'
- '.devcontainer/**'
pull_request:
schedule:
- cron: '0 0 * * 0'
env:
NAME_LOWER: gearcoleco
NAME_UPPER: Gearcoleco
jobs:
linux:
name: Linux
strategy:
matrix:
os: [ubuntu-24.04, ubuntu-22.04, ubuntu-20.04]
runs-on: ${{ matrix.os }}
permissions:
contents: read
packages: write
steps:
- name: Checkout
uses: actions/checkout@v4
with:
fetch-depth: 0
- name: Update OS
run: sudo apt-get update -qq
- name: Install dependencies
run: sudo apt-get install -y libsdl2-dev libglew-dev libgtk-3-dev
- name: Get build number
run: |
echo "BUILD_NUMBER=$(git describe --abbrev=7 --dirty --always --tags)" >> $GITHUB_ENV
- name: make
run: make
working-directory: platforms/linux
- name: Prepare artifact directory
run: |
mkdir -p artifact
cp platforms/README.txt artifact
cp platforms/gamecontrollerdb.txt artifact
cp platforms/linux/${{ env.NAME_LOWER }} artifact
- name: Archive binary
uses: actions/upload-artifact@v4
with:
name: ${{ env.NAME_UPPER }}-${{ env.BUILD_NUMBER }}-${{ matrix.os }}
path: artifact/*
linux-clang:
name: Linux (Clang/LLVM)
runs-on: ubuntu-latest
permissions:
contents: read
steps:
- name: Checkout
uses: actions/checkout@v4
with:
fetch-depth: 0
- name: Update OS
run: sudo apt-get update -qq
- name: Install dependencies
run: sudo apt-get install -y libsdl2-dev libglew-dev libgtk-3-dev
- name: Get build number
run: |
echo "BUILD_NUMBER=$(git describe --abbrev=7 --dirty --always --tags)" >> $GITHUB_ENV
- name: make
run: make
working-directory: platforms/linux
env:
USE_CLANG: 1
libretro:
name: Libretro (ubuntu)
runs-on: ubuntu-latest
permissions:
contents: read
packages: write
steps:
- name: Checkout
uses: actions/checkout@v4
with:
fetch-depth: 0
- name: Get build number
run: |
echo "BUILD_NUMBER=$(git describe --abbrev=7 --dirty --always --tags)" >> $GITHUB_ENV
- name: make
run: make
working-directory: platforms/libretro
- name: Archive binary
uses: actions/upload-artifact@v4
with:
name: ${{ env.NAME_UPPER }}-${{ env.BUILD_NUMBER }}-libretro-linux
path: platforms/libretro/${{ env.NAME_LOWER }}_libretro.so
macos:
name: macOS
strategy:
matrix:
os: [macos-13, macos-14]
include:
- os: macos-13
architecture: intel
- os: macos-14
architecture: arm
runs-on: ${{ matrix.os }}
permissions:
contents: read
packages: write
steps:
- name: Checkout
uses: actions/checkout@v4
with:
fetch-depth: 0
- name: Install dependencies
run: brew install sdl2
- name: Get build number
run: |
echo "BUILD_NUMBER=$(git describe --abbrev=7 --dirty --always --tags)" >> $GITHUB_ENV
- name: make
run: make dist
working-directory: platforms/macos
- name: Codesign app bundle
if: github.event_name != 'pull_request' && github.repository_owner == 'drhelius'
env:
MACOS_CERTIFICATE: ${{ secrets.PROD_MACOS_CERTIFICATE }}
MACOS_CERTIFICATE_PWD: ${{ secrets.PROD_MACOS_CERTIFICATE_PWD }}
MACOS_CERTIFICATE_NAME: ${{ secrets.PROD_MACOS_CERTIFICATE_NAME }}
MACOS_CI_KEYCHAIN_PWD: ${{ secrets.PROD_MACOS_CI_KEYCHAIN_PWD }}
run: |
echo $MACOS_CERTIFICATE | base64 --decode > certificate.p12
security create-keychain -p "$MACOS_CI_KEYCHAIN_PWD" build.keychain
security default-keychain -s build.keychain
security unlock-keychain -p "$MACOS_CI_KEYCHAIN_PWD" build.keychain
security import certificate.p12 -k build.keychain -P "$MACOS_CERTIFICATE_PWD" -T /usr/bin/codesign
security set-key-partition-list -S apple-tool:,apple:,codesign: -s -k "$MACOS_CI_KEYCHAIN_PWD" build.keychain
codesign -v -f -o runtime --sign "$MACOS_CERTIFICATE_NAME" ${{ env.NAME_UPPER }}.app/Contents/MacOS/gamecontrollerdb.txt
codesign -v -f -o runtime --entitlements "app.entitlements" --sign "$MACOS_CERTIFICATE_NAME" ${{ env.NAME_UPPER }}.app/Contents/MacOS/${{ env.NAME_LOWER }}
codesign -v -f -o runtime --sign "$MACOS_CERTIFICATE_NAME" ${{ env.NAME_UPPER }}.app
codesign -v -vvv --deep "${{ env.NAME_UPPER }}.app"
working-directory: platforms/macos
- name: Notarize app bundle
if: github.event_name != 'pull_request' && github.repository_owner == 'drhelius'
env:
PROD_MACOS_NOTARIZATION_APPLE_ID: ${{ secrets.PROD_MACOS_NOTARIZATION_APPLE_ID }}
PROD_MACOS_NOTARIZATION_TEAM_ID: ${{ secrets.PROD_MACOS_NOTARIZATION_TEAM_ID }}
PROD_MACOS_NOTARIZATION_PWD: ${{ secrets.PROD_MACOS_NOTARIZATION_PWD }}
run: |
xcrun notarytool store-credentials "notarytool-profile" --apple-id "$PROD_MACOS_NOTARIZATION_APPLE_ID" --team-id "$PROD_MACOS_NOTARIZATION_TEAM_ID" --password "$PROD_MACOS_NOTARIZATION_PWD"
ditto -c -k --keepParent "${{ env.NAME_UPPER }}.app" "notarization.zip"
xcrun notarytool submit "notarization.zip" --keychain-profile "notarytool-profile" --wait
xcrun stapler staple "${{ env.NAME_UPPER }}.app"
spctl -a -vvv -t install "${{ env.NAME_UPPER }}.app"
working-directory: platforms/macos
- name: Prepare artifact directory
run: |
mkdir -p artifact
cp platforms/README.txt artifact/
ditto -c -k --keepParent "platforms/macos/${{ env.NAME_UPPER }}.app" "platforms/macos/${{ env.NAME_UPPER }}.app.zip"
mv platforms/macos/${{ env.NAME_UPPER }}.app.zip artifact/
- name: Archive binary
uses: actions/upload-artifact@v4
with:
name: ${{ env.NAME_UPPER }}-${{ env.BUILD_NUMBER }}-macos-${{ matrix.architecture }}
path: artifact/*
windows:
name: Windows
strategy:
matrix:
architecture: [x64, arm64]
runs-on: windows-latest
permissions:
contents: read
packages: write
steps:
- name: Checkout
uses: actions/checkout@v4
with:
fetch-depth: 0
- name: Setup msbuild
uses: microsoft/setup-msbuild@v2
- name: Get build number
shell: bash
run: |
echo "BUILD_NUMBER=$(git describe --abbrev=7 --dirty --always --tags)" >> $GITHUB_ENV
- name: msbuild
run: msbuild ${{ env.NAME_UPPER }}.sln /t:Clean,Build /p:EmulatorBuild="${{ env.BUILD_NUMBER }}" /p:Configuration=Release /p:Platform=${{ matrix.architecture }}
working-directory: platforms/windows
- name: Prepare artifact directory
run: |
mkdir -p artifact
cp platforms/README.txt artifact
cp platforms/gamecontrollerdb.txt artifact
cp platforms/windows/dependencies/glew-2.2.0/bin/Release/${{ matrix.architecture }}/glew32.dll artifact
cp platforms/windows/dependencies/SDL2-2.30.6/lib/${{ matrix.architecture }}/SDL2.dll artifact
cp platforms/windows/release/${{ env.NAME_UPPER }}.exe artifact
- name: Archive binary
uses: actions/upload-artifact@v4
with:
name: ${{ env.NAME_UPPER }}-${{ env.BUILD_NUMBER }}-windows-${{ matrix.architecture }}
path: artifact/*
bsd:
name: BSD
runs-on: ubuntu-latest
permissions:
contents: read
packages: write
steps:
- name: Checkout
uses: actions/checkout@v4
with:
fetch-depth: 0
- name: Get build number
run: |
echo "BUILD_NUMBER=$(git describe --abbrev=7 --dirty --always --tags)" >> $GITHUB_ENV
- name: Run FreeBSD and gmake
id: test
uses: vmactions/freebsd-vm@v1
with:
usesh: true
prepare: pkg install -y git gmake pkgconf SDL2 glew lang/gcc gtk3
run: |
cd platforms/bsd
gmake
- name: Prepare artifact directory
run: |
mkdir -p artifact
cp platforms/README.txt artifact
cp platforms/gamecontrollerdb.txt artifact
cp platforms/bsd/${{ env.NAME_LOWER }} artifact
- name: Archive binary
uses: actions/upload-artifact@v4
with:
name: ${{ env.NAME_UPPER }}-${{ env.BUILD_NUMBER }}-bsd
path: artifact/*
release:
name: Release
needs: [linux, macos, windows, bsd]
if: github.event_name != 'pull_request' && startswith(github.ref, 'refs/tags/')
runs-on: ubuntu-latest
permissions:
contents: write
steps:
- name: Checkout
uses: actions/checkout@v4
with:
fetch-depth: 0
- name: Get build number
run: |
echo "BUILD_NUMBER=$(git describe --abbrev=7 --dirty --always --tags)" >> $GITHUB_ENV
- name: Prepare release directory
run: |
mkdir -p release
- name: Download artifacts
uses: actions/download-artifact@v4
with:
pattern: ${{ env.NAME_UPPER }}-${{ env.BUILD_NUMBER }}-*
path: release
- name: Zip directories
run: |
cd release
for f in *; do
if [ -d "$f" ]; then
cd $f
echo "Compressing $f"
zip -r $f.zip *
mv $f.zip ../
cd ..
fi
done
- name: Create release
run: |
gh release create ${{ github.ref_name }} ./release/*.zip \
--title "${{ env.NAME_UPPER }} ${{ github.ref_name }}" \
--draft \
--generate-notes
env:
GITHUB_TOKEN: ${{ github.TOKEN }}