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1.1.1: Small changes after U34 Hotfixes

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@phg49389 phg49389 released this 16 Aug 21:17
· 35 commits to master since this release
b0ee665

This is a very small release, just fixing up some things before U35 arrives with four new weapons. Functionally this is kind of a re-release of 1.1.0 with some small tweaks, so refer to that release for more thorough patch notes.

Depending on when GSG releases the beta branch of U35, I might be able to get 1.1.2 released with the new weapons on launch day? However, it's very possible that 1.1.2 may not come out until a week or two after U35 to catch some of the early hotfixes.


Updated text:

  • Fixed two typos in README

Fixed bugs:

  • Fixed a bug in Breakpoints() that let very-high-damage attacks bypass Mactera Brundle's Heavy Armor covering its Weakpoint while having an AB of <= 100%. (reported by Lunari)
  • Fixed a bug in Breakpoints() where Minigun T5.C "Hot Bullets" was incorrectly modeled as able to ignite Glyphid Swarmers in only one bullet. (reported by Lunari)

Changed functionality:

  • Added PGL's new T5.C mod "Disabled Inertia Inhibitor". It doesn't affect any of the metrics or calculations, but now it correctly matches up to what you see in the Equipment Terminal and Karl.gg.
  • When U34 refactored how Projectiles work on the netcode, it inadvertently made Breach Cutter OC "Spinning Death" move at 1.5 m/sec, 3x faster than it used to. In 1.1.0 I modeled it using that faster speed, but during the hotfixes they reverted that bug so now I have to revert the change, too. Back down to 0.05 m/sec it goes!
  • Changed how Minigun's Cooling Period is calculated. Before I knew about the 0.3 sec Cooling Delay, I created a formula that provided a very close approximation. Since U34 brought that delay to light, I asked Dagadegatto how Cooling works and he said that it's just linear cooling. 3 Heat would take 2.3 seconds to cool at 1.5 Cooling Rate and 0.3 sec delay.
  • Changed the delay between bullets during BRT burst from 0.05 sec to 0.08 seconds. Long, long ago before I had access to the console commands and gamefiles, I had to do everything simply from observation. Unfortunately, a video recording at 60 fps led me to incorrectly believe that the burst was at 20 RoF. As a result of that error, BRT's DPS has been over-estimated for the entirety of this program's history so far. Expect to see about 13-18% lower DPS, or 23-27% lower DPS if you equip T5.B which increases burst size from 3 to 6. My apologies for letting this error go unfixed for so long; hopefully this is the only time that will happen.
  • M1000 (Hipfired) can now have its Rate of Fire customized, just like Subata, EPC (Regular Shots), Warthog Shotgun, and Revolver. (requested by Lunari)

Code changes:

  • 8 files changed
  • 58 additions
  • 24 deletions