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Added the red outline to the projectile velocity upgrades in Sludge Pump
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They have no numerical effect on the numbers modeled, so I have to mark them as "do nothing/not modeled" for visual consistency.
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phg49389 committed Nov 12, 2021
1 parent 6a1a1a2 commit a3e5477
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions src/weapons/driller/SludgePump.java
Original file line number Diff line number Diff line change
Expand Up @@ -116,7 +116,7 @@ public SludgePump(int mod1, int mod2, int mod3, int mod4, int mod5, int overcloc
protected void initializeModsAndOverclocks() {
tier1 = new Mod[3];
tier1[0] = new Mod("High Capacity Tanks", "x2 Magazine Size", modIcons.magSize, 1, 0);
tier1[1] = new Mod("Better Air Pressurizer", "+33% Projectile Velocity", modIcons.projectileVelocity, 1, 1);
tier1[1] = new Mod("Better Air Pressurizer", "+33% Projectile Velocity", modIcons.projectileVelocity, 1, 1, false);
tier1[2] = new Mod("Air Sensitive Compound", "Increases Sludge Puddle width by x1.33 and height by x1.1 (works on Large Puddles, bugged to do +10% width and +33% height on Small Puddles?)", modIcons.aoeRadius, 1, 2);

tier2 = new Mod[2];
Expand All @@ -139,7 +139,7 @@ protected void initializeModsAndOverclocks() {

overclocks = new Overclock[6];
overclocks[0] = new Overclock(Overclock.classification.clean, "Hydrogen Ion Additive", "Increases Corrosive DoT's average DPS by +8, and increases Corrosive DoT's Slow from 35% to 51.25%", overclockIcons.acid, 0);
overclocks[1] = new Overclock(Overclock.classification.clean, "AG Mixture", "+15% Projectile Velocity, x0.25 Gravity on projectiles, and decreases the projectiles' launch angle from 9 degrees to 3.", overclockIcons.projectileVelocity, 1);
overclocks[1] = new Overclock(Overclock.classification.clean, "AG Mixture", "+15% Projectile Velocity, x0.25 Gravity on projectiles, and decreases the projectiles' launch angle from 9 degrees to 3.", overclockIcons.projectileVelocity, 1, false);
overclocks[2] = new Overclock(Overclock.classification.balanced, "Volatile Impact Mixture", "+10 Regular Shot Area Damage, +20 Charged Shot Area Damage, x0.5 Corrosive DoT duration, x0.5 Sludge Puddle duration", overclockIcons.directDamage, 2);
overclocks[3] = new Overclock(Overclock.classification.balanced, "Disperser Compound", "+6 Charged Shot Fragments, +5 Fragment Area Damage, -20 Charged Shot Area Damage", overclockIcons.areaDamage, 3);
overclocks[4] = new Overclock(Overclock.classification.unstable, "Goo Bomber Special", "Charged Shots now drop their Fragments straight down while flying, instead of upon impact. Every Fragment dropped reduces the "
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