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  • Dreamroq by Mike Melanson (mike -at- multimedia.cx)
  • R2 update by Josh Pearson ([email protected])
  • Library version by lerabot

Introduction

Dreamroq is a RoQ playback library designed for the Sega Dreamcast video game console. The original version can be found here: https://github.com/multimediamike/dreamroq

RoQ is a relatively simple video file format developed for video-heavy CD-ROM games. Read more about the format here: http://wiki.multimedia.cx/index.php?title=RoQ

The Dreamroq library includes a player component that is designed to run under the KallistiOS (KOS) open source operating system. Read more about KOS at: http://gamedev.allusion.net/softprj/kos/

The library also includes a sample testing utility that can be built and executed on Unix systems. This utility is useful for debugging and validation.

RoQ sample files can be found at: http://samples.mplayerhq.hu/game-formats/idroq/

RoQ files can also be created using the Switchblade encoder: http://icculus.org/~riot/

A version of Switchblade is also included in FFmpeg and many derivative programs: http://ffmpeg.org/

License

Dreamroq is meant to be license-compatible with the rest of the KallistiOS operating system, which is a BSD-style open source license. You can read the specific text in LICENSE.KOS.

Building the library

Make sure you clone this this directory $(KOS_BASE)/addons

Then, inside the libdreamroq folder, simply type make defaultall

You'll be able to link the library using -ldreamroq

There is a very simple exemple in the samples folder.

Encoding video using FFMPEG

You can encode your video using this handy ffmpeg command

ffmpeg -i input_video.mp4 -ar 22050 output_video.roq

The -ar argument is recommended if you're planning to have sound in your video.

Additional options :

  • -s : Size
  • -b:v : Video Bitrate
  • -b:a : Audio Bitrate
  • -vf scale=640:436,pad=640:448:0:6

Bugs, Issues, and Future Development

: Notes by lerabot:

While the sound does work there are some dropouts here and there.

:R2 Release by PH3NOM:

I have updated the dreamroq library to support decoding of DPCM audio samples encoded in the RoQ stream.

The K:OS Dreamcast player has been updated to support streaming of the decoded samples, directly using the Dreamcast's AICA audio hardware, running in a seperate thread.

Furthermore, a frame-rate timer has been implemented, so the video should be played back at correct speed. Also, the allocated PVR memory is now freed on exit of the player.

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A library version of the DreamROQ playback engine

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