A simple pong implementation using OpenGL 3.3 and C
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Get your hands on CMake and a C compiler
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Initialize all the git submodules:
git submodule init git submodule update
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Create and move into a build directory: e.g.
mkdir build && cd build
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Generate and build. For example, using the "Unix Makefile" generator:
cmake .. make
NOTE: make sure to regenerate (
cmake ..
) when you make changes to a shader
Let me know if you face any build issues :)