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# Disable Git line ending conversion, to prevent packwiz index hashes changing when committing from Windows | ||
* -text |
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# Exclude exported CurseForge zip files | ||
*.zip | ||
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# Exclude exported Modrinth modpacks | ||
*.mrpack |
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## 1.2-beta.1 | ||
**Added:** | ||
Tech: | ||
- Alchemistry | ||
- Valkyrien Skies | ||
- Eureka! Airships! | ||
- Eureka! Create Airships! | ||
- Eureka! Create Airships! (Datapack) | ||
- Little Logistics | ||
- Little Contraptions | ||
- Refined Storage | ||
- Refined Storage: Requestify | ||
- Refined Storage Addons | ||
- Reborn Storage | ||
- RSInfinityBooster | ||
- Universal Grid | ||
- Extra Disks | ||
- ExtraStorage | ||
- CC: Tweaked | ||
- Advanced Peripherals | ||
Dimensions: | ||
- Ad Astra | ||
- Blue Skies | ||
- Mysticraft Dimensions | ||
- The Twilight Forest | ||
Decorations: | ||
- Re-Chiseled | ||
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## 1.1 - Magic, Decorations, and QOL Update | ||
**Added** | ||
Magic: | ||
- Ars Creo | ||
- Ars Elemental | ||
- Ars Instrumentum | ||
- Ars Nouveau | ||
- Ars Scalaes | ||
- Too Many Glyphs | ||
- Ars Omega | ||
- Hexerei | ||
- Hex Casting | ||
- Hexal | ||
QOL: | ||
- Respawning Shulkers | ||
- Lexicon | ||
- Eccentric Tome | ||
- Crying Ghasts | ||
- Visual Workbench | ||
- Grass Seeds | ||
- Forgiving Void | ||
- Compact Help Command | ||
- Followers Teleport Too | ||
- Bad Wither No Cookie - Reloaded | ||
- Construction Wand | ||
Misc: | ||
- Useful Slime | ||
- Camera Mod | ||
- FTB Ranks | ||
- Config Menus for Forge | ||
- Goblin Traders | ||
Optimization: | ||
- FastWorkbench | ||
- FastLoad | ||
- Lightspeed | ||
Decorations: | ||
- Create Deco | ||
- Even Better Amethyst | ||
- Diagonal Fences | ||
- Macaw's Paths and Pavings | ||
- Additional Lanterns | ||
- Dramatic Doors | ||
- Cluttered | ||
- Kawaii Dishes | ||
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**Removed:** | ||
- Configured | ||
- Craftpresence | ||
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**Replaced:** | ||
- Fluidloggged - The current Fluidlogged mod is now deprecated. This is the official current fork | ||
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**Upgraded:** | ||
- Architectury API (Fabric/Forge) - Upgrade to version 4.11.93 | ||
- Balm (Forge Edition) - Upgrade to version 3.2.6 | ||
- Collective - Upgrade to version 6.53 | ||
- Create Central Kitchen - Upgrade to version 1.3.2 | ||
- Create Enchantment Industry - Upgrade to version 1.2.0 | ||
- Create: Extended Cogwheels - Upgrade to version 2.0.2 | ||
- Create Crafts & Additions - Upgrade to version 20230507a | ||
- Create Big Cannons - Upgrade to version 0.5.1 | ||
- Create Slice & Dice - upgrade to version 1.1.3 | ||
- Create: Steam 'n' Rails - Upgrade to version 1.2.6 | ||
- Curios API (Forge) - Upgrade to version 5.0.9.0 | ||
- FTB Library Forge - Upgrade to version 1802.3.11-build.177 | ||
- Kotlin For Forge - Upgrade to version 3.12.0 | ||
- Placebo - Upgrade to version 6.6.7 | ||
- PuzzlesLib - Upgrade to version 3.3.6 | ||
- Simple Voice Chat - upgrade to version 2.4.8 | ||
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## 1.0.1 - Client Side Update | ||
**Added:** | ||
- Jade #client-and-server | ||
- Jade Addons #client-and-server | ||
- FerriteCore #client-and-server | ||
- Just Enough Resources | ||
- Just Enough Professions | ||
- Chat Heads | ||
- Pick Up Notifier | ||
- Just Enough Effect Descriptions (JEED) | ||
- Better Mods Button | ||
- Catalogue | ||
- Better Statistics Screen | ||
- Falling Leaves | ||
- Notes | ||
- Extreme Sound Muffler | ||
- Inventory Essentials | ||
- ItemZoom | ||
- BetterF3 | ||
- Entity Collision FPS Fix | ||
- Neko's Enchanted Books | ||
- My Server is Compatible | ||
- Entity Culling | ||
- CullLessLeaves - Reforged |
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# .packwizignore follows the same format as .gitignore, and can be used to exclude unwanted files from pack exports | ||
# See https://git-scm.com/docs/gitignore | ||
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# Exclude README | ||
/README.md |
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["Fancy font in book"] | ||
#Enabling this allows fancy cursive font for the book (english only not fully implemented) | ||
fancy_font_in_book = false | ||
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["Herb Jar Settings"] | ||
#Disabling allows jars to hold any item | ||
jars_only_hold_herbs = true | ||
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["Sage Burning Plate Settings"] | ||
#Range of the Sage Burning Plate, setting to 0 will disable completely | ||
spawn_disable_range = 48 | ||
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["Sage Bundle Settings"] | ||
#Duration of how long each bundle will last while burning | ||
sage_bundle_duration_in_seconds = 3600 | ||
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["Witch Hut Spacing"] | ||
#spacing between witch huts, lower both spacing and separation to increase spawn rates | ||
witch_hut_spacing = 20 | ||
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["Witch Hut Separation"] | ||
#separation of the witch huts, lower both spacing and separation to increase spawn rates | ||
witch_hut_separation = 8 | ||
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["Dark Coven Spacing"] | ||
#spacing between dark covens, lower both spacing and separation to increase spawn rates | ||
dark_coven_spacing = 29 | ||
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["Dark Coven Separation"] | ||
#separation of the dark covens, lower both spacing and separation to increase spawn rates | ||
dark_coven_separation = 11 | ||
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["Broom Brush Durability"] | ||
#100 durability will be about 16 minutes of flight time | ||
broom_brush_durability = 100 | ||
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["Enhanced Broom Brush Durability"] | ||
#200 durability will be about 32 minutes of flight time | ||
enhanced_broom_brush_durability = 200 | ||
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["Broom Netherite Tip Durability"] | ||
#1 second of active time per 1 durability | ||
broom_netherite_tip_durability = 200 | ||
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["Broom Waterproof Tip Durability"] | ||
#1 second of active time per 1 durability | ||
broom_waterproof_tip_durability = 800 | ||
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["Crow Pickpocket Cooldown"] | ||
#time (in ticks) for crow being able to pickpocket again (base 1 minute 30 seconds) | ||
crow_pickpocket_cooldown = 1800 | ||
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["Crow Generation Weight"] | ||
#weight of the crow generation (how often it'll spawn) | ||
crow_generation_weight = 20 | ||
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["Crow Generation Min Count"] | ||
#min number of crows spawning per group | ||
crow_generation_min_count = 2 | ||
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["Crow Generation Max Count"] | ||
#max number of crows spawning per group | ||
crow_generation_max_count = 5 | ||
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["Coffer Item Blacklist"] | ||
#blacklists items from being placed inside of coffers | ||
coffer_blacklist = ["minecraft:shulker_box", "minecraft:white_shulker_box", "minecraft:orange_shulker_box", "minecraft:magenta_shulker_box", "minecraft:light_blue_shulker_box", "minecraft:yellow_shulker_box", "minecraft:lime_shulker_box", "minecraft:pink_shulker_box", "minecraft:gray_shulker_box", "minecraft:light_gray_shulker_box", "minecraft:cyan_shulker_box", "minecraft:purple_shulker_box", "minecraft:blue_shulker_box", "minecraft:brown_shulker_box", "minecraft:green_shulker_box", "minecraft:red_shulker_box", "minecraft:black_shulker_box", "hexerei:coffer"] | ||
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RMBTweak=1 | ||
LMBTweakWithItem=1 | ||
LMBTweakWithoutItem=1 | ||
WheelTweak=1 | ||
WheelSearchOrder=1 | ||
WheelScrollDirection=0 | ||
ScrollItemScaling=0 | ||
Debug=0 |
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["Configurations for Xtra Arrows [Forge Edition]"] | ||
#Should Fletcher Villagers be allowed to trade Xtra Arrows? This may fix compatibility issues if other mods modify fletcher trading. Note that any villagers that have already generated their trades will maintain them. [True = Yes, False = No] | ||
fletchersTradeXtraArrows = true | ||
# | ||
#Should Padded Arrows fall off walls? [True = Yes, False = No] | ||
paddedArrowsFall = true | ||
# | ||
#Should Explosive Arrows be functional? [True = Yes, False = No] | ||
explosiveArrowsEnabled = true | ||
#Should explosive arrows do damage to the world? [True = Yes, False = No] | ||
explosiveArrowDoesBlockDamage = true | ||
#What Should the radius of the Explosive Arrow explosions be by default? [The higher the number, the bigger the explosion. Default: 2.5] | ||
#Range: 0.0 ~ 1000.0 | ||
explosiveArrowRadius = 2.5 | ||
# | ||
#Should Lightning Arrows be functional? [True = Yes, False = No] | ||
lightningArrowsEnabled = true | ||
#Should the lightning bolts of Lightning Arrows be visual-only? If true, lightning bolts from the arrows would not impact the world or damage entities. [True = Yes, False = No] | ||
lightningArrowVisOnly = false | ||
#Should the lightning bolts of Lightining Arrows cause fire?[True = Yes, False = No] | ||
lightningArrowCausesFire = true | ||
#How much damage should the lightning bolts of Lightning Arrows do? [The higher the number, the more the damage. Default: 3.5] | ||
#Range: 0.0 ~ 1000.0 | ||
lightningArrowsDamage = 3.5 | ||
# | ||
#Should Torch Arrows be functional? [True = Yes, False = No] | ||
torchArrowsEnabled = true | ||
# | ||
#Should Soul Torch Arrows be functional? [True = Yes, False = No] | ||
soulTorchArrowsEnabled = true | ||
# | ||
#Should Redstone Torch Arrows be functional? [True = Yes, False = No] | ||
redstoneTorchArrowsEnabled = true | ||
# | ||
#Should Slime Arrows be functional? [True = Yes, False = No] | ||
slimeArrowsEnabled = true | ||
#What is the maximum amount of times a Slime Arrow should be able to bounce off a wall? [Default: 5] | ||
#Range: 0 ~ 1000 | ||
slimeArrowsBounceOffWalls = 5 | ||
#What should the bounce multiplier be valued at? Keep this number positive otherwise things will break. [The greater the value, the further the slime arrow will travel. Default: 10.0] | ||
#Range: 0.0 ~ 1000.0 | ||
slimeArrowsBounceMultiplier = 10.0 | ||
# | ||
#Should Ender Arrows be functional? [True = Yes, False = No] | ||
enderArrowsEnabled = true | ||
#How much damage should shooting an Ender Arrow enact upon the shooter? [2 damage = 1 heart, Default: 2.0] | ||
#Range: 0.0 ~ 1000.0 | ||
enderArrowFallDamage = 2.0 | ||
# | ||
#Should Tracking Arrows be functional? [True = Yes, False = No] | ||
trackingArrowsEnabled = true | ||
# | ||
#Should Vexing Arrows be functional? [True = Yes, False = No] | ||
vexingArrowsEnabled = true | ||
#What is the maximum amount of times a vexing arrow should be able to traverse through blocks [Default: 1] | ||
#Range: 0 ~ 1000 | ||
vexingArrowsInAndOutMax = 1 | ||
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["YUNG's Bridges"] | ||
# List of biomes that will NOT have bridges. | ||
# Only river biomes are considered for bridge placement, so you need not specify non-river biomes here. | ||
# List must be comma-separated values enclosed in square brackets. | ||
# Entries must have the mod namespace included. | ||
# For example: "[minecraft:river, minecraft:frozen_river]" | ||
# Default: "[]" | ||
"Blacklisted Biomes" = "[]" | ||
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########################################################################################################### | ||
# Spawn Rates. | ||
# Note that you may want to tweak these spawn rates if you are using a terrain overhaul mod. | ||
# The spawn rate of each bridge is 1/N per chunk, where N is the spawn rate value. | ||
# E.g. if you set N = 3 for small bridges, then an ATTEMPT will be made to spawn a small bridge every 3 chunks. | ||
# Note that it is ONLY an attempt - the bridge will only spawn if the chunk contains fitting river terrain. | ||
########################################################################################################### | ||
["YUNG's Bridges"."Spawn Rates"] | ||
# The spawn rate for small bridges. | ||
# Default: 2 | ||
#Range: 1 ~ 100 | ||
"Small Bridge Spawn Rate" = 2 | ||
# The spawn rate for medium bridges. | ||
# Default: 2 | ||
#Range: 1 ~ 100 | ||
"Medium Bridge Spawn Rate" = 2 | ||
# The spawn rate for large bridges. | ||
# Default: 2 | ||
#Range: 1 ~ 100 | ||
"Large Bridge Spawn Rate" = 2 | ||
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