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An interpreter for a little language with type inference written in Rust

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Plover

Plover is a little language written as a exercise to learn more about type checking and type inference. It is third in a series of interpreters I've been working on. The first, Scoundrel was a purely functional subset of Lua, written to learn more about Rust and interpreters in general. It worked by evaluating the abstract syntax tree. The second, Walden, a Smalltalk/Self dialect, added a virtual machine and mutable state.

I initially wrote Plover to use parser combinators rather than a using a separate lexer and recursive descent parser like in Scoundrel and Walden. I probably should have learned to use an existing parser combinator library before trying to make my own, the implementation ended up a bit messy. I ended up replacing this with a Pest based parser, which was much nicer.

The language is purely functional. Plover uses Hindley-Milner style type inference. This was an evolution. The first implementation did limited, hard coded type inference based upon operator types, which worked while the language remained simple. I then took a break, learned about unification by working on a datalog implementation and came back. Essentially, the type inference works by assigning types to every node in the abstract syntax tree, generating constraints based upon how the nodes are used, and then uses unification solve these constraints to determine types. For example, in an if/then/else statement, the value in the if test must be a boolean, and the types in the then and else branches must match.

Plover was much more time consuming to write than Scoundrel or Walden, and I ended up taking a eight month break in between getting the initial interpreter working, and coming back to redo type inference with unification and add user data types. With type inference and a virtual machine, adding a new language feature requires parser work, type inference work, and code generation, which slowed down the development cycle and made it hard to keep momentum on the project. It's a lot of fun to see a new part of a language come alive in an interpreter, and that was a lot slower in Plover.

Keywords

The following are reserved keywords: def, else, elsif, end, false, fn, if, match, then, true, type and when.

Values

Boolean

Booleans take the values true and false. The usual boolean operators are supported: &&, ||, and ~ (for not).

Datatypes

New types can be introduced by using the type statement:

type AorB := A | B end

Type variants can optionally take arguments:

type Option := Some (x) | None end

In this case, a constructor function is generated that takes an argument and returns an instance of the type.

Function

A function is a value consisting of a single argument, which may be a tuple, and a body which is evaluated when the function is called.

fn (a, b, c) ->
    a + b + c
end

Lexical closures are supported and it is possible for a function to return another function:

def adder := fn (t) -> fn (x) -> x + t end end
def f := adder (1)
f (2)

Functions can optionally take a name which is defined inside the body to allow for recursive calls.

fn fact (n) ->
    fn iter (n, acc) ->
        if n == 0 then
            acc
        else
            iter(n - 1, n*acc)
        end
    end
    iter (n, 1)
end

Closures are implemented by finding upvalues by searching for variables that live on the stack when the function is defined and copying them into an environment for later use. The implementation was inspired by Lua.

Number

Numbers are 64 bit integers. The usual arithmetic and comparison operators are supported: +, -, *, /, %, '<', '<=', '==', '<>', '>', and '>='. Division by zero results in a runtime error.

2 + 3 / 4 * 5 % 6

Tuple

Tuples are a fixed size comma-separated list of other values:

(2, false, fn (x) -> x + 1 end, (1, 2))

Expressions

If/Then/Elsif/Else/End

If expressions are used to evaluate conditionals. The else clause is non-optional because every expression must return a value.

if x == 0 then
    0
elsif x == 1 then
    1
elsif x == 2 then
    2
else
    3
end

Define

Define expressions are used to introduce variables. All variables are immutable, but it is possible to shadow a previous define expression. The value of a define expression is the value that is assigned to the variable.

def x := 1
def x := false
def y := def z := 42

Function Calls

A function call consists of a function value followed by the value to which the function is applied.

fn f (x) -> x + 1 end
f (1)

Functions can be called by placing a value next to the function definition.

fn (x) -> x + 1 end (1)

This lead to some annoying ambiguities as to whether a function call was intended or not. For example, the code below is parsed as attempting to apply the function t to the arguments in parentheses:

def adder := fn (t) -> fn (x) -> x + t end end
(adder(1)(2))

Match/When/End

A match expression allows for code to be executed based upon which variant was used to construct a datatype.

type Pair := Cons (a, b) | Null end

def list := Cons (1, Cons (2, Cons (3, Null)))

fn len (xs) ->
  match xs with
    Null -> 0
    | Cons (x, xs) -> 1 + len (xs)
  end
end

len (list)

The implementation relies upon two extra instructions in the virtual machine, TypeEq, which checks which variant was used to build a datatype, and ExtVal, which extracts the value from the datatype and pushes it to the stack. Variants that have parameters are treated like function calls to create a new environment for the parameters.

The type checking is fairly straightforward. Each variant in a match statement must be of the same datatype. All variants of a datatype must also be covered in the match expression. The condition must resolve to a datatype. Using unification for type checking makes this easy, but it would have been unmanageable using my original, handcoded type checker.

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