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Releases: diwako/armor_plates_system

0.10.1

22 Oct 14:03
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Full Changelog: 0.10.0...0.10.1

0.10.0

13 Oct 18:51
cef53c6
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What's Changed

  • Add low poly plate model by @Alien314 in #108
  • Add Plate transfer/CBA Loadout events for mod compatibility, Vest blacklist setting by @Alien314 in #109
  • Add Zeus modules for malus reset/plate fill / Fix HandleHeal by @Alien314 in #114
  • Add Polish translations by @genjonakasone in #115
  • downState global event / Unlock Heli controls when downed by @Alien314 in #116
  • Expand regen settings/Add settings for items needed to heal or revive by @Alien314 in #117
  • Add Command Menu/Medical structure actions for APS stuff by @Alien314 in #118
  • Add Korean translation by @Psycool3695 in #119
  • ACE damage handler update for compatibility with ACE3 3.16.0 by @Zman6258 in #123
  • Updated some simplified Chinese by @Augustakit in #126
  • Fix Hemtt linting warnings by @diwako in #128
  • Fix error in server log regarding plate ui by @diwako in #129
  • Fix using END key in zeus on units by @diwako in #130

New Contributors

Full Changelog: 0.9.1...0.10.0

0.9.1

26 Feb 16:45
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What's Changed

  • Fix missing setting in ACE breaking animation by @Alien314 in #107

Full Changelog: 0.9.0...0.9.1

0.9.0

25 Feb 09:12
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New Contributors

Full Changelog: 0.8.0...0.9.0

0.8.0

04 Jun 11:57
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What's Changed

  • Add support for popular radio mods by @diwako in #84
  • Fix damage on uncon units knocked uncon by other mods/scripts by @diwako in #83

Full Changelog: 0.7.0...0.8.0

0.7.0

30 May 18:04
1c3d763
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New Contributors

Full Changelog: 0.6.0...0.7.0

Special thanks to WebKnight, Desertcyclone and Beagle.

0.6.0

16 Oct 14:26
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What's Changed

  • Added support for CDLC or mod firstaid/medkits by @diwako in #54
  • Added adjustable bleedout timer color by @diwako in #60
  • Added armor simulation modes for both standalone and ACE medical modes by @diwako in #58
  • Added options to auto hide UI elements by @diwako in #59
  • Updated Chinese translation by @mihuan-0 in #61

Full Changelog: 0.5.0...0.6.0

0.5.0

23 Aug 14:37
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With this release this mod has a new maintainer. Their name is "Word-Mule" (@fariparedes) and they are from the community which originally requested this mod.

Version 0.5.0

Fixed FAKs not being consumed when healing by @fariparedes (#46)
Fixed plates not being added to player after respawn (#48)
Fixed medic disconnecting during reviving dooming the unit (#49)

Added visible bleedout timer on the downed icons by @fariparedes (#46)
Added repeating healing animations when healing/reviving action is not done by @fariparedes (#47)
Added feature to disable known thirdparty medical system usually added in missions (#50)

Updated chinese translations by @mihuan-0 (#38)

0.4.2

06 Jul 19:04
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Added confirmation dialog for the give up action (#36)

Fixed incorrect usages of ace_medical_allowDamage flag (ACE mode) (#34)
Fixed self revive when healing under fire (#35)

Added Polish translations by @genjonakasone (#32 #37)

0.4.1

30 Jun 18:47
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Primarily a bug fix release. Adds one feature that I think people should explore. It is a script version filter for the HandleDamage event handler.
With this damage should be more predictable when using HandleDamage. This filter is off by default and can be enabled when using the standalone mode inside the addon options directly beneath the event handler setting.


Added filter damage for HandleDamage eh (#26)

Changed fall damage calculation (#27)

Fixed damage indicators showing when standing near fire (ACE mode) (#28)
Fixed multiple ACE interaction issues (#29)