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v1.0.3
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direwolf420 committed Jun 6, 2021
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1 change: 0 additions & 1 deletion ItemMagnetPlus.cs
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using System;
using System.IO;
using Terraria;
using Terraria.ID;
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8 changes: 6 additions & 2 deletions README.md
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Expand Up @@ -25,6 +25,7 @@ Item Magnet (and corresponding buff) that
### Multiplayer:
* This mod is multiplayer compatible, the config is entirely server side, but the "Buff" is enabled
* Items that are inbetween two players with magnets will "float"
* If "Instant" is enabled and multiple players are in range of an item, it will always go to the same player (it is based on join order)
* Due to the way the "grab delay" is only set in singleplayer, items dropped by the player will instantly latch onto the player, which is normal behavior
* Items might not get sucked up and turn into a "ghost" with the Auto Trash Mod enabled
* Lost items due to this bug won't be recovered
Expand All @@ -48,19 +49,22 @@ Ends with: (killing Moonlord)
### About the config:
* Buff decides if it gives you a corresponding buff icon to show the status of the magnet
* Held decides if the magnet works only when held
* "Activate on enter" decides if magnet should be automatically activated when entering the world
* "Activate On Enter" decides if magnet should be automatically activated when entering the world
* Filter function: Presets (hearts, mana stars, coins, pickup effects), blacklist/whitelist
* Magnet stats are limited to sensible values (Range only goes up to about three screens in any direction)
* If you increase Vel or Acc too much from those recommended above, items might get "stuck" on you until you deactivate it again
* Beware of lag when increasing these values, especially range
* If the difference between velocity and acceleration is too big, items will go in circles around you or get stuck until you deactivate it
* "Instant" skips any velocity of acceleration checks and directly teleports the item to your location
* After you change the values in the config, use the magnet again to take effect

### Changelog:

v1.0.3: Added "Needs Space" and "Instant" settings

v1.0.2.1: Fixed the "coin" dust not disappearing properly when grabbing coins

v1.0.2: Added "Activate on enter" setting that allows a magnet in your inventory to automatically activate itself when entering a world
v1.0.2: Added "Activate On Enter" setting that allows a magnet in your inventory to automatically activate itself when entering a world

v1.0.1.3: tml 0.11.7 update. Cleaner range indicator, now also shows when mouseovering the buff icon

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2 changes: 1 addition & 1 deletion build.txt
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author = direwolf420
version = 1.0.2.1
version = 1.0.3
displayName = ItemMagnetPlus
homepage = https://forums.terraria.org/index.php?threads/itemmagnetplus-customizable-item-magnet.74425/
hideCode = true
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8 changes: 5 additions & 3 deletions description.txt
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Expand Up @@ -19,6 +19,7 @@ How to use:
Multiplayer:
* This mod is multiplayer compatible, the config is entirely server side, but the buff flag is forced to 1
* Items that are inbetween two players with magnets will "float"
* If "Instant" is enabled and multiple players are in range of an item, it will always go to the same player (it is based on join order)
* Due to the way the "grab delay" is only set in singleplayer, items dropped by the player will instantly latch onto the player, which is normal behavior
* Items might not get sucked up and turn into a "ghost" with the Auto Trash Mod enabled
* Lost items due to this bug won't be recovered
Expand All @@ -38,15 +39,16 @@ Progression: (default config)
About the config:
* Buff decides if it gives you a corresponding buff icon to show the status of the magnet
* Held decides if the magnet works only when held
* "Activate on enter" decides if magnet should be automatically activated when entering the world
* "Activate On Enter" decides if magnet should be automatically activated when entering the world
* Filter function: Presets (hearts, mana stars, coins, pickup effects), blacklist/whitelist
* Magnet stats are limited to sensible values (Range only goes up to about three screens in any direction)
* If you increase Vel or Acc too much from those recommended above, items might get "stuck" on you until you deactivate it again
* Beware of lag when increasing these values, especially range
* If the difference between velocity and acceleration is too big, items will go in circles around you or get stuck until you deactivate it
* "Instant" skips any velocity of acceleration checks and directly teleports the item to your location
* After you change the values in the config, use the magnet again to take effect

Changelog:
v1.0.2.1: Fixed the "coin" dust not disappearing properly when grabbing coins
v1.0.3: Added "Needs Space" and "Instant" settings

v1.0.2: Added "Activate on enter" setting that allows a magnet in your inventory to automatically activate itself when entering a world
v1.0.2.1: Fixed the "coin" dust not disappearing properly when grabbing coins

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