-
-
Notifications
You must be signed in to change notification settings - Fork 38
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Vortex added on main page #183
Conversation
@Kuzuri247 is attempting to deploy a commit to the blaze's projects Team on Vercel. A member of the Team first needs to authorize it. |
Warning There were issues while running some tools. Please review the errors and either fix the tool’s configuration or disable the tool if it’s a critical failure. 🔧 eslint
@/components/ui/aurora-background.jsxOops! Something went wrong! :( ESLint: 9.17.0 ESLint couldn't find an eslint.config.(js|mjs|cjs) file. From ESLint v9.0.0, the default configuration file is now eslint.config.js. https://eslint.org/docs/latest/use/configure/migration-guide If you still have problems after following the migration guide, please stop by WalkthroughThis pull request introduces new UI components and visual enhancements to the application. A new Changes
Sequence DiagramsequenceDiagram
participant HeroSection
participant Vortex
participant Canvas
HeroSection->>Vortex: Wrap content
Vortex->>Canvas: Initialize particles
Canvas->>Canvas: Animate particles
Vortex-->>HeroSection: Render with dynamic background
Possibly related PRs
Suggested labels
Poem
🪧 TipsChatThere are 3 ways to chat with CodeRabbit:
Note: Be mindful of the bot's finite context window. It's strongly recommended to break down tasks such as reading entire modules into smaller chunks. For a focused discussion, use review comments to chat about specific files and their changes, instead of using the PR comments. CodeRabbit Commands (Invoked using PR comments)
Other keywords and placeholders
CodeRabbit Configuration File (
|
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Actionable comments posted: 3
🧹 Nitpick comments (6)
@/components/ui/aurora-background.jsx (1)
5-8
: Add prop type validation or documentation.
It's good to surface what types are expected (e.g., booleans forshowRadialGradient
) so that usage is clearly communicated.components/HeroSection.jsx (1)
17-54
: Smooth integration of Vortex with the hero section.
Visually layering the hero content within theVortex
seems appropriate. Consider the performance of overlapping animations on lower-end devices.@/components/ui/vortex.jsx (3)
7-35
: Consider adding default props or prop-types.
You are defining defaults inline (e.g.,particleCount || 700
), but using React’s standard for prop definitions or documenting them clearly would be a plus.
57-65
: Clean up commented code references.
There’s a commented-out reference tosimplex = new SimplexNoise();
. If it’s no longer used, consider removing it to reduce confusion.
94-99
: Monitor performance with requestAnimationFrame.
Continuous drawing with a large particle count (700 by default) can be intensive. Consider frame-throttling or dynamic adjustments for resource-constrained devices.package.json (1)
46-46
: Consider maintaining consistent version specificationsThe project uses a mix of exact versions (e.g.,
mongoose: "8.8.3"
) and caret ranges (e.g.,"framer-motion": "^11.15.0"
). Consider adopting a consistent approach across all dependencies to make version management more predictable.Also applies to: 66-66
📜 Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro
⛔ Files ignored due to path filters (1)
package-lock.json
is excluded by!**/package-lock.json
📒 Files selected for processing (6)
@/components/ui/aurora-background.jsx
(1 hunks)@/components/ui/vortex.jsx
(1 hunks)app/(auth)/layout.jsx
(1 hunks)app/globals.css
(1 hunks)components/HeroSection.jsx
(2 hunks)package.json
(2 hunks)
✅ Files skipped from review due to trivial changes (1)
- app/(auth)/layout.jsx
🔇 Additional comments (10)
@/components/ui/aurora-background.jsx (4)
1-2
: Ensure consistent import paths and usage.
Using "use client"
and importing cn
from "../../lib/utils"
is fine. Confirm paths are correct to avoid runtime issues.
13-19
: Use semantic HTML for better accessibility.
Wrapping content within a <main>
is acceptable, but confirm that semantically this represents the main content, especially if used multiple times.
20-43
: Validate cross-browser compatibility of advanced CSS.
The combination of mask-image, radial gradients, and complex background layering might behave differently on older browsers. Confirm fallbacks if needed.
44-47
: Implementation looks good.
Rendering children within this layout is straightforward, and the code appears well-structured for theming extension.
components/HeroSection.jsx (1)
7-7
: Validate file path for the Vortex import.
The path ../@/components/ui/vortex
might be a bit unusual. Ensure that the relative path references the correct file.
@/components/ui/vortex.jsx (3)
1-6
: Organize imports and references.
Imports for cn
, createNoise3D
, and framer-motion
look fine. Confirm none are unused.
200-217
: Assess useEffect dependencies.
Currently, []
is used as the dependency array. If props like particleCount
can change, re-running setup()
might be needed.
219-234
: Layering logic seems clean.
Children are placed above the canvas, and a background is effectively created with motion.div
. Nicely done.
app/globals.css (1)
7-9
: Ensure overflow: hidden; doesn’t break child elements.
Check that .container { overflow: hidden; }
doesn’t unintentionally clip or hide content for layouts with absolutely positioned elements.
package.json (1)
46-46
: Verify the framer-motion update
The update from ^11.3.19
to ^11.15.0
appears safe as it follows semver. However, let's verify that the new Vortex component works correctly with this version.
Run the following script to check for any breaking changes or issues:
✅ Verification successful
Framer Motion update appears safe with current usage patterns
The verification shows that the Framer Motion library is used consistently across multiple components, including the new Vortex component, with standard motion elements (motion.div
, motion.section
, motion.h1
, motion.h3
, motion.p
). These are basic motion components that have remained stable across versions, and the update from ^11.3.19
to ^11.15.0
is a minor version bump that should maintain backward compatibility according to semver.
Let's verify the specific animations and properties being used to ensure complete compatibility:
Framer Motion update is safe and compatible with all current usage
The verification shows that the codebase uses standard Framer Motion features that are stable across minor version updates:
- Basic motion components (
motion.div
,motion.section
, etc.) - Common animation properties:
- Standard transitions with duration and delay
- Basic animations (opacity, x/y transforms)
- Simple variants and hover/tap states
- The Vortex component specifically uses only basic motion features (opacity animation)
The update from ^11.3.19
to ^11.15.0
is a minor version bump that maintains backward compatibility, and all current usage patterns are using stable, well-established features of the library that are not subject to breaking changes in minor versions.
🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash
# Description: Check for any potential issues with framer-motion update
# Search for framer-motion imports and usage
echo "Checking framer-motion usage patterns:"
rg -A 3 "from 'framer-motion'"
# Look for motion components that might be affected
echo "Checking motion component usage:"
ast-grep --pattern 'motion.$_'
Length of output: 1901
Script:
#!/bin/bash
# Check for specific animation properties and variants that might be affected
echo "Checking animation properties and variants:"
rg -A 2 "animate[=:{]|variants=|transition=|initial=|whileHover=|whileTap="
# Specifically check the Vortex component implementation
echo -e "\nChecking Vortex component implementation:"
cat "@/components/ui/vortex.jsx"
Length of output: 12131
const setup = () => { | ||
const canvas = canvasRef.current; | ||
const container = containerRef.current; | ||
if (canvas && container) { | ||
const ctx = canvas.getContext("2d"); | ||
|
||
if (ctx) { | ||
resize(canvas, ctx); | ||
initParticles(); | ||
draw(canvas, ctx); | ||
} | ||
} | ||
}; |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
🛠️ Refactor suggestion
Error handling for 2D context retrieval.
Ensure a fallback if canvas.getContext("2d")
is null. Currently, you have a check, but clarifying error logs might help debugging in certain browsers or restricted contexts.
const updateParticle = (i, ctx) => { | ||
const canvas = canvasRef.current; | ||
if (!canvas) return; | ||
|
||
let i2 = 1 + i, | ||
i3 = 2 + i, | ||
i4 = 3 + i, | ||
i5 = 4 + i, | ||
i6 = 5 + i, | ||
i7 = 6 + i, | ||
i8 = 7 + i, | ||
i9 = 8 + i; | ||
let n, x, y, vx, vy, life, ttl, speed, x2, y2, radius, hue; | ||
|
||
x = particleProps[i]; | ||
y = particleProps[i2]; | ||
n = noise3D(x * xOff, y * yOff, tick * zOff) * noiseSteps * TAU; | ||
vx = lerp(particleProps[i3], Math.cos(n), 0.5); | ||
vy = lerp(particleProps[i4], Math.sin(n), 0.5); | ||
life = particleProps[i5]; | ||
ttl = particleProps[i6]; | ||
speed = particleProps[i7]; | ||
x2 = x + vx * speed; | ||
y2 = y + vy * speed; | ||
radius = particleProps[i8]; | ||
hue = particleProps[i9]; | ||
|
||
drawParticle(x, y, x2, y2, life, ttl, radius, hue, ctx); | ||
|
||
life++; | ||
|
||
particleProps[i] = x2; | ||
particleProps[i2] = y2; | ||
particleProps[i3] = vx; | ||
particleProps[i4] = vy; | ||
particleProps[i5] = life; | ||
|
||
(checkBounds(x, y, canvas) || life > ttl) && initParticle(i); | ||
}; |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
🛠️ Refactor suggestion
Consider storing canvas dimension in state & adding a safe unmount.
You handle resize
, but a large loop runs on each frame. Double-check for potential memory leaks or unmounted component references.
@@ -63,6 +63,7 @@ | |||
"react-spinners": "^0.15.0", | |||
"resend": "3.4.0", | |||
"sharp": "^0.33.5", | |||
"simplex-noise": "^4.0.3", |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Fix incorrect version specification for simplex-noise
The specified version ^4.0.3
appears to be incorrect as the latest version of simplex-noise
on npm is 4.0.1.
Apply this diff to fix the version:
- "simplex-noise": "^4.0.3",
+ "simplex-noise": "^4.0.1"
📝 Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
"simplex-noise": "^4.0.3", | |
"simplex-noise": "^4.0.1", |
Summary by CodeRabbit
New Features
AuroraBackground
component for dynamic visual backgroundsVortex
component with particle-based visual effectsUI/UX Changes
Dependencies
framer-motion
packagesimplex-noise
packageStyling
.container
class with overflow handling