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Vortex added on main page #183

Merged
merged 2 commits into from
Dec 30, 2024
Merged

Vortex added on main page #183

merged 2 commits into from
Dec 30, 2024

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Kuzuri247
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@Kuzuri247 Kuzuri247 commented Dec 30, 2024

Summary by CodeRabbit

  • New Features

    • Introduced AuroraBackground component for dynamic visual backgrounds
    • Added Vortex component with particle-based visual effects
  • UI/UX Changes

    • Updated HeroSection layout and styling
    • Simplified authentication page heading
  • Dependencies

    • Updated framer-motion package
    • Added simplex-noise package
  • Styling

    • Added .container class with overflow handling
    • Removed commented CSS theme variables

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coderabbitai bot commented Dec 30, 2024

Warning

There were issues while running some tools. Please review the errors and either fix the tool’s configuration or disable the tool if it’s a critical failure.

🔧 eslint

If the error stems from missing dependencies, add them to the package.json file. For unrecoverable errors (e.g., due to private dependencies), disable the tool in the CodeRabbit configuration.

@/components/ui/aurora-background.jsx

Oops! Something went wrong! :(

ESLint: 9.17.0

ESLint couldn't find an eslint.config.(js|mjs|cjs) file.

From ESLint v9.0.0, the default configuration file is now eslint.config.js.
If you are using a .eslintrc.* file, please follow the migration guide
to update your configuration file to the new format:

https://eslint.org/docs/latest/use/configure/migration-guide

If you still have problems after following the migration guide, please stop by
https://eslint.org/chat/help to chat with the team.

Walkthrough

This pull request introduces new UI components and visual enhancements to the application. A new AuroraBackground component has been added to provide dynamic background effects, while a Vortex component creates an animated particle canvas. The HeroSection has been updated to incorporate the new Vortex component, and minor styling adjustments have been made. Dependencies for framer-motion and simplex-noise were updated to support these new visual features.

Changes

File Change Summary
@/components/ui/aurora-background.jsx New React component for creating dynamic background gradients
@/components/ui/vortex.jsx New React component with animated particle canvas using noise and motion
app/(auth)/layout.jsx Minor text change from "Sanity Gaming" to "Sanity"
app/globals.css Added .container class with overflow: hidden
components/HeroSection.jsx Wrapped content in Vortex component, adjusted text styling
package.json Updated framer-motion version, added simplex-noise dependency

Sequence Diagram

sequenceDiagram
    participant HeroSection
    participant Vortex
    participant Canvas
    HeroSection->>Vortex: Wrap content
    Vortex->>Canvas: Initialize particles
    Canvas->>Canvas: Animate particles
    Vortex-->>HeroSection: Render with dynamic background
Loading

Possibly related PRs

Suggested labels

Frontend

Poem

🌈 A Rabbit's Ode to Visual Delight 🐰

Particles dance, gradients swirl bright,
Vortex and Aurora take playful flight,
Code weaves magic, pixels take wing,
A canvas of wonder, let creativity sing!

Hop, hop, hooray! 🎨✨


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Actionable comments posted: 3

🧹 Nitpick comments (6)
@/components/ui/aurora-background.jsx (1)

5-8: Add prop type validation or documentation.
It's good to surface what types are expected (e.g., booleans for showRadialGradient) so that usage is clearly communicated.

components/HeroSection.jsx (1)

17-54: Smooth integration of Vortex with the hero section.
Visually layering the hero content within the Vortex seems appropriate. Consider the performance of overlapping animations on lower-end devices.

@/components/ui/vortex.jsx (3)

7-35: Consider adding default props or prop-types.
You are defining defaults inline (e.g., particleCount || 700), but using React’s standard for prop definitions or documenting them clearly would be a plus.


57-65: Clean up commented code references.
There’s a commented-out reference to simplex = new SimplexNoise();. If it’s no longer used, consider removing it to reduce confusion.


94-99: Monitor performance with requestAnimationFrame.
Continuous drawing with a large particle count (700 by default) can be intensive. Consider frame-throttling or dynamic adjustments for resource-constrained devices.

package.json (1)

46-46: Consider maintaining consistent version specifications

The project uses a mix of exact versions (e.g., mongoose: "8.8.3") and caret ranges (e.g., "framer-motion": "^11.15.0"). Consider adopting a consistent approach across all dependencies to make version management more predictable.

Also applies to: 66-66

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 7f16d6f and 0d0686e.

⛔ Files ignored due to path filters (1)
  • package-lock.json is excluded by !**/package-lock.json
📒 Files selected for processing (6)
  • @/components/ui/aurora-background.jsx (1 hunks)
  • @/components/ui/vortex.jsx (1 hunks)
  • app/(auth)/layout.jsx (1 hunks)
  • app/globals.css (1 hunks)
  • components/HeroSection.jsx (2 hunks)
  • package.json (2 hunks)
✅ Files skipped from review due to trivial changes (1)
  • app/(auth)/layout.jsx
🔇 Additional comments (10)
@/components/ui/aurora-background.jsx (4)

1-2: Ensure consistent import paths and usage.
Using "use client" and importing cn from "../../lib/utils" is fine. Confirm paths are correct to avoid runtime issues.


13-19: Use semantic HTML for better accessibility.
Wrapping content within a <main> is acceptable, but confirm that semantically this represents the main content, especially if used multiple times.


20-43: Validate cross-browser compatibility of advanced CSS.
The combination of mask-image, radial gradients, and complex background layering might behave differently on older browsers. Confirm fallbacks if needed.


44-47: Implementation looks good.
Rendering children within this layout is straightforward, and the code appears well-structured for theming extension.

components/HeroSection.jsx (1)

7-7: Validate file path for the Vortex import.
The path ../@/components/ui/vortex might be a bit unusual. Ensure that the relative path references the correct file.

@/components/ui/vortex.jsx (3)

1-6: Organize imports and references.
Imports for cn, createNoise3D, and framer-motion look fine. Confirm none are unused.


200-217: Assess useEffect dependencies.
Currently, [] is used as the dependency array. If props like particleCount can change, re-running setup() might be needed.


219-234: Layering logic seems clean.
Children are placed above the canvas, and a background is effectively created with motion.div. Nicely done.

app/globals.css (1)

7-9: Ensure overflow: hidden; doesn’t break child elements.
Check that .container { overflow: hidden; } doesn’t unintentionally clip or hide content for layouts with absolutely positioned elements.

package.json (1)

46-46: Verify the framer-motion update

The update from ^11.3.19 to ^11.15.0 appears safe as it follows semver. However, let's verify that the new Vortex component works correctly with this version.

Run the following script to check for any breaking changes or issues:

✅ Verification successful

Framer Motion update appears safe with current usage patterns

The verification shows that the Framer Motion library is used consistently across multiple components, including the new Vortex component, with standard motion elements (motion.div, motion.section, motion.h1, motion.h3, motion.p). These are basic motion components that have remained stable across versions, and the update from ^11.3.19 to ^11.15.0 is a minor version bump that should maintain backward compatibility according to semver.

Let's verify the specific animations and properties being used to ensure complete compatibility:


Framer Motion update is safe and compatible with all current usage

The verification shows that the codebase uses standard Framer Motion features that are stable across minor version updates:

  1. Basic motion components (motion.div, motion.section, etc.)
  2. Common animation properties:
    • Standard transitions with duration and delay
    • Basic animations (opacity, x/y transforms)
    • Simple variants and hover/tap states
  3. The Vortex component specifically uses only basic motion features (opacity animation)

The update from ^11.3.19 to ^11.15.0 is a minor version bump that maintains backward compatibility, and all current usage patterns are using stable, well-established features of the library that are not subject to breaking changes in minor versions.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Check for any potential issues with framer-motion update

# Search for framer-motion imports and usage
echo "Checking framer-motion usage patterns:"
rg -A 3 "from 'framer-motion'" 

# Look for motion components that might be affected
echo "Checking motion component usage:"
ast-grep --pattern 'motion.$_'

Length of output: 1901


Script:

#!/bin/bash
# Check for specific animation properties and variants that might be affected
echo "Checking animation properties and variants:"
rg -A 2 "animate[=:{]|variants=|transition=|initial=|whileHover=|whileTap="

# Specifically check the Vortex component implementation
echo -e "\nChecking Vortex component implementation:"
cat "@/components/ui/vortex.jsx"

Length of output: 12131

Comment on lines +43 to +55
const setup = () => {
const canvas = canvasRef.current;
const container = containerRef.current;
if (canvas && container) {
const ctx = canvas.getContext("2d");

if (ctx) {
resize(canvas, ctx);
initParticles();
draw(canvas, ctx);
}
}
};
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🛠️ Refactor suggestion

Error handling for 2D context retrieval.
Ensure a fallback if canvas.getContext("2d") is null. Currently, you have a check, but clarifying error logs might help debugging in certain browsers or restricted contexts.

Comment on lines +107 to +145
const updateParticle = (i, ctx) => {
const canvas = canvasRef.current;
if (!canvas) return;

let i2 = 1 + i,
i3 = 2 + i,
i4 = 3 + i,
i5 = 4 + i,
i6 = 5 + i,
i7 = 6 + i,
i8 = 7 + i,
i9 = 8 + i;
let n, x, y, vx, vy, life, ttl, speed, x2, y2, radius, hue;

x = particleProps[i];
y = particleProps[i2];
n = noise3D(x * xOff, y * yOff, tick * zOff) * noiseSteps * TAU;
vx = lerp(particleProps[i3], Math.cos(n), 0.5);
vy = lerp(particleProps[i4], Math.sin(n), 0.5);
life = particleProps[i5];
ttl = particleProps[i6];
speed = particleProps[i7];
x2 = x + vx * speed;
y2 = y + vy * speed;
radius = particleProps[i8];
hue = particleProps[i9];

drawParticle(x, y, x2, y2, life, ttl, radius, hue, ctx);

life++;

particleProps[i] = x2;
particleProps[i2] = y2;
particleProps[i3] = vx;
particleProps[i4] = vy;
particleProps[i5] = life;

(checkBounds(x, y, canvas) || life > ttl) && initParticle(i);
};
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🛠️ Refactor suggestion

Consider storing canvas dimension in state & adding a safe unmount.
You handle resize, but a large loop runs on each frame. Double-check for potential memory leaks or unmounted component references.

@@ -63,6 +63,7 @@
"react-spinners": "^0.15.0",
"resend": "3.4.0",
"sharp": "^0.33.5",
"simplex-noise": "^4.0.3",
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⚠️ Potential issue

Fix incorrect version specification for simplex-noise

The specified version ^4.0.3 appears to be incorrect as the latest version of simplex-noise on npm is 4.0.1.

Apply this diff to fix the version:

-    "simplex-noise": "^4.0.3",
+    "simplex-noise": "^4.0.1"
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
"simplex-noise": "^4.0.3",
"simplex-noise": "^4.0.1",

@dinxsh dinxsh merged commit 075af24 into dinxsh:master Dec 30, 2024
7 of 8 checks passed
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