Library of tech features used to realize the digital human from The Heretic.
- Unity 2019.3.12f1 +
- HDRP 7.3.1 +
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Facial animation systems
- Tools for 4D clip import and processing. (When we say 4D, we mean a sequence of meshes captured over time.)
- 4D clip rendering with timeline integration.
- 4D frame fitting allowing detail injection from facial rig.
- Integration of facial rig from Snappers.
- Pose facial rig directly in Unity
-
Skin attachment system
- Drive meshes and transforms in relation to dynamically deforming skin.
- Used to drive eyebrows, eyelashes, stubble and logical markers.
- Accelerated by C# Job System and Burst Compiler.
-
Shaders and rendering
- Full shader graphs for skin/eyes/teeth/hair as seen in The Heretic.
- Custom pass for cross-material normal buffer blur (tearline).
- Custom marker-driven occlusion for eyes and teeth.
Declare the package and its dependencies as git dependencies in Packages/manifest.json
:
"dependencies": {
"com.unity.demoteam.digital-human": "https://github.com/Unity-Technologies/com.unity.demoteam.digital-human.git",
"com.unity.demoteam.attributes": "https://github.com/Unity-Technologies/com.unity.demoteam.attributes.git",
...
}
https://github.com/Unity-Technologies/com.unity.demoteam.digital-human.sample