Computational Graphics course, University of Zagreb, Lab 3.
Simulation of a system of particles on a GPU, dynamics, collision forces. Rendering of the underlying force field, two modes: direct mapping x-y to R-G or iso-surface option, with low-high cutoff for force magnitude and color for direction. Developed using three.js and dat.gui for running in a web browser.
Clone repo
git clone [email protected]:deluksic/particle-madness.git
Install node packages and start dev server
yarn install
yarn start
Open a web browser on localhost:8080
to see it.