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Plans
dekent edited this page Jun 22, 2012
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Here's a list of general plans for the game. Right now the basics are still being implemented, so most of this is just planning.
- 2D fighting platformer game
- Emphasis on fluid movement
- Multiple playable characters, each with a different method of fighting and moving
- Levels will either be standard levels or large-scale boss fights
- Dynamic music - tracks will turn on and off depending on the situation
- Pixelated characters
- Paralax backgrounds
- Level terrain undecided
- Heroes sent from different cultures rebel against the gods
- Each hero/country has different motivations, but all will interact periodically throughout the game