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"If you can imagine it, you can build it." Dreambuilder is my attempt to give the player pretty much everything they'll ever want to build with, and all the tools they should ever need to actually get the job done. This game was originally based on minetest_game, minus a couple of mods that I don't like, with a number of minor things changed, and a number of extra mods added on. Since then, many things have changed - while much of the base game is still the same, some stuff is different, and many more mods have been added. Many of the mods contained in this game have been tweaked from their default states. Mods are generally kept up-to-date, and from time to time, if an interesting feature pops up in minetest_game, I may port that over also. For a good working demo of the game, you can play with it on my Creative server or my Survival server. Both servers have a few extra mods installed for their specific needs, but should give you a pretty good idea nonetheless. Expect a little bit of lag, they are remote severs after all. What's changed? ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ * Being that this was originally based on what is now considered an old version of minetest_game, it retains the light-colored theme, because I don't like feeling like I live in a cave when I open a formspec. * The Plantlife Modpack along with More Trees together add a huge amount of variation to your landscape (as a result, they will add mapgen lag). Active spawning of Horsetail ferns is disabled by default, and I've added papyrus growth on dirt/grass with leaves (using a copy of the default growth ABM) * The standard inventory that comes with minetest_game has been overridden in favor of RealBadAngel's Unified Inventory mod. This mod gives you a much more powerful inventory, with crafting guide, bags, and more, and it also means that if you're playing this game in creative mode, your stacks are NOT infinite (and they shouldn't be). * The default bones and TNT mods have been removed, with extreme prejudice. They're not exactly useful for building stuff with. * Stu's split-limb player model replaces the default one. * The default hotbar HUD holds 16 items instead of 8, taken from the top two rows of your inventory. The first 10 slots can be accessed by number keys 1-9 and 0, the rest via your mouse wheel. You can use /hotbar ## to change the number of slots from 1 to 23. * The default lavacooling code has been supplanted by better, safer code from my Gloopblocks mod. That mod also provides stone/cobble --> mossy stone/cobble transformation in the presence of water. * Paramat's Snowdrift mod is included to give the world some weather! Rain and snow will fall, and snow will accumulate on suitable surfaces. The snow and rain paramaters have been tweaked a bit to my taste. Rain has been made to fall faster, and a new raindrop image has been added that looks better imho. :-) * An extensive selection of administration tools for single-player and server use are included, such as areas, maptools, worldedit, xban, and more. * A few textures here and there are different. * The mapgen won't spawn apples on default trees, only on the apple trees supplied by the moretrees mod. * A whole boatload of other mods have been added, which is where most of the content actually comes from. License of source code ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Copyright (C) 2010-2012 celeron55, Perttu Ahola <[email protected]> See README.txt in each mod directory for information about other authors. This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. License of media (textures and sounds) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Copyright (C) 2010-2012 celeron55, Perttu Ahola <[email protected]> See README.txt in each mod directory for information about other authors. Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) http://creativecommons.org/licenses/by-sa/3.0/ License of menu/header.png Copyright (C) 2013 BlockMen CC BY-3.0 Other license info ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This is Dreambuilder, any differences between it and minetest_game and between it and the various orginal mods that it started with are by Vanessa Ezekowitz and are WTFPL. I claim no authoriship of anyone else's code in this project, only over my own changes. License of mods/default/textures/default_desert_cobble.png Copyright (C) 2014 brunob.santos CC-BY-SA 4.0
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My Dreambuilder Game for Minetest 0.4.x engine
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