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chore: update unity project version to unity2022.3.6f1 #5663
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…th UberPost shader and with building process error
…into test/perf-profiling-unity2022.3.4f1
…om unity 2022.3.6f1
…o' in project settings asset file
…into test/perf-profiling-unity2022.3.4f1
… black to improve avatars blending with background in passport screen
…into test/perf-profiling-unity2022.3.4f1
…into test/perf-profiling-unity2022.3.4f1
… if CI problem comes from cached libraries Signed-off-by: Pravus <[email protected]>
…l to see if CI problem comes from cached libraries" This reverts commit 8e8a23b.
Signed-off-by: Pravus <[email protected]>
Signed-off-by: Pravus <[email protected]>
Signed-off-by: Pravus <[email protected]>
…into test/perf-profiling-unity2022.3.4f1
After the CI passes: WebThis branch can be previewed at:
Desktop:If you have the launcher installed (download launcher) you can press open on the following link: SDK 6/7:More |
…into test/perf-profiling-unity2022.3.4f1
Rendering bug found: with anti-aliasing disabled (as it is by default for any new user), some submeshes are invisible.Reproduction steps
|
Even after changing usages of antialiasing.bug.mp4 |
Also if Alpha Test keyword is commented-out from our custom shader, the problem stops happening... super weird. But of course that breaks alpha testing (available through the SDK for materials) |
Unity 2021.3.22f1 LTS
toUnity 2022.3.6f1 LTS
14.0.8
. Re-applying our alpha value fixRenderTargetHandle
usages (marked asobsolete
since URP 13) with the newRTHandle
class but couldn't get it to work. Since in URP 14.0.8 (the one used with Unity 2022.3) the old "obsolete" class still works, I'm leaving that implementation as it was. I created an informative draft PR to tackle that in the future, since probably that change will be mandatory to update the URP version further.TESTING
This build should be tested as throroughly as a Release Candidate, and also adding:
TEST LINKS