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Adding TIP to use Realistic-Idle or Rthro Idle instead of the default Idle animation.
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danielbui78 committed Jul 5, 2024
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Expand Up @@ -64,17 +64,18 @@ The Daz To Roblox Studio Developer Kit can assist Roblox game developers to conv
14. If the conversion completed successfully, then an FBX and a Blender file should appear in the Roblox Output Folder. The filenames should begin with the Asset Name from the Roblox Avatar Exporter window. The FBX file is ready for import into Roblox Studio. The Blender file can be opened in Blender to view and edit your character.
15. If you exported your character from Daz Studio using the `Roblox R15 Avatar` setting, then open Roblox Studio, click the Avatar tab, then click `Import 3D File`. Select the final FBX output file to import, then click `Open`. The filename should end with `_R15_ready_to_import.fbx`.
16. In the Import Preview window, click the `Rig General` section. The Rig Type should be automatically set to `R15` and does not need to be changed. Click the Rig Scale dropdown and select `Rthro Narrow`. This will scale legacy Roblox accessories to be more compatible with realistic human body types like Daz characters. You may try `Rthro` for masculine characters. NOTE: When uploading to Roblox with `Rthro Narrow` Rig Scale, there may be gaps between body parts. You must adjust your avatar's body build by going to Avatar -> Customize -> Head & Body -> Build and move the Body Type to the top left corner of the Body Type triangle.
17. If you exported your character from Daz Studio using the `Roblox S1 for Avatar Auto Setup` setting, then Open Roblox Studio. If you have not enabled the Beta Feature for `Avatar Auto Setup` yet, then you can click File -> Beta Features, then scroll down to find `Avatar Auto-Setup Beta` and make sure it is enabled then click Save. You may need to restart Roblox Studio. Then click the Avatar tab and click `Import 3D File`. Select the final FBX output file, then click `Open`. The filename should end with `_S1_for_avatar_autosetup.fbx`.
18. In the Import Preview window, just click `Import`. The character should appear in the scene and be automatically selected. If the `Avatar Setup` pane is not open, click the `Avatar Setup` button in the Avatar tab. In the `Avatar Setup` pane, you should see a `Set Up Avatar` button in the lower right corner. Click the button and wait for Auto Setup to complete.
19. When Auto Setup is complete, it should add a second copy of your character into the scene. However, this new copy should be fully configured and functioning as a Roblox Avatar.
20. Alternatively, open the `.blend` file in the output folder to adjust cages and attachments and make desired modifications to the mesh or materials. In addition to body segments, cages and attachments, this `.blend` file also contains a high resolution version of the character that can be used to bake normal maps and other operations. This HD mesh will be set to invisible by default.
21. If using the `.blend` file from the final output folder, use the following settings when exporting to FBX:
17. TIP: Be sure to use appropriate Realistic or Rthro animations instead of the default Roblox animations. If your Roblox character appears to be leaning back unnaturally when idle, then you need to customize your character animations and select `Realistic-Idle` or `Rthro Idle`.
18. If you exported your character from Daz Studio using the `Roblox S1 for Avatar Auto Setup` setting, then Open Roblox Studio. If you have not enabled the Beta Feature for `Avatar Auto Setup` yet, then you can click File -> Beta Features, then scroll down to find `Avatar Auto-Setup Beta` and make sure it is enabled then click Save. You may need to restart Roblox Studio. Then click the Avatar tab and click `Import 3D File`. Select the final FBX output file, then click `Open`. The filename should end with `_S1_for_avatar_autosetup.fbx`.
19. In the Import Preview window, just click `Import`. The character should appear in the scene and be automatically selected. If the `Avatar Setup` pane is not open, click the `Avatar Setup` button in the Avatar tab. In the `Avatar Setup` pane, you should see a `Set Up Avatar` button in the lower right corner. Click the button and wait for Auto Setup to complete.
20. When Auto Setup is complete, it should add a second copy of your character into the scene. However, this new copy should be fully configured and functioning as a Roblox Avatar.
21. Alternatively, open the `.blend` file in the output folder to adjust cages and attachments and make desired modifications to the mesh or materials. In addition to body segments, cages and attachments, this `.blend` file also contains a high resolution version of the character that can be used to bake normal maps and other operations. This HD mesh will be set to invisible by default.
22. If using the `.blend` file from the final output folder, use the following settings when exporting to FBX:
- Path Mode: `Copy`, click icon to enable `Embed Textures`.
- Limit to: enable `Visible Objects`.
- Below the Object Types section, enable `Custom Properties`.
- In the Armature section, disable `Add Leaf Bones`.
- Enable Bake Animation, then open the section and disable `NLA Strips` and disable `All Actions`.
22. After exporting to an FBX, you can then import the FBX into Roblox Studio.
23. After exporting to an FBX, you can then import the FBX into Roblox Studio.


## 5. How to Build
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