https://www.youtube.com/watch?v=PvTv1Ti4qYc
- Download the repository ZIP.
- Unzip the repository.
- Open the City_X.X.X.X_Master_Test folder.
- Install everything in the Dependencies folder like any other application.
- Trust the certificate associated with the City_X.X.X.X_x86_Master.appxbundle.
- Right click City_X.X.X.X_x86_Master.appxbundle.
- Click Properties.
- Go to the Digital Signatures tab.
- Select the signature then click Details.
- Click View Certificate.
- Click Install Certificate.
- Select the Local Machine option and click Next.
- Select "Place all certificates in the following store" and click Browse.
- Scroll down and select "Trusted People" then click OK.
- Click Next then Finish.
- Close all other dialogs by clicking OK.
- Install the City_X.X.X.X_x86_Master.appxbundle like any other application.
- Print out this image to use for the AR target of the application.
- Learned how to use sound in Unity
- Learned Unity NavMeshAgent
- A few issues with lighting when changing scenes.
- Sound was hard to get working the first time around.
- NavMeshAgent took a bit of work to get going.
- David Cooper
- Tien Dang
- Olisa Omekam
- David Cooper
- Added more to city controller script including:
- Showing moving cars during migration events.
- Showing sun and changing lighting when temp got hot enough.
- Added more to city controller script including:
- Tien Dang
- Built new city design.
- Added cars to the city.
- Olisa Omekam
- UI and sound.
- The player must meet the water consumption needs of the city through a turn base game.
- i.e. Water distribution and supply must meet or exceed water consumption needs.
- Water consumption is dependent upon temperature and population
- Higher temperature and population means higher water consumption, and vice versa.
- The player loses a life for each turn this requirement is not fulfilled.
- After the player loses 10 lives then the game is over.
- The game is considered won when the player has lasted until turn 50.
- The player can invest in different infrastructure to manipulate Water Distribution:
- Water Tower
- Investments increases water distribution maximum.
- Water Sources
- Investments increases water availability, the maximum ammount to be drawn from each source.
- Availability cannot exceed the water source's reserve.
- Water Shipments
- Investment make available a supply of water that is not refilled by rain.
- Water Tower
- Money comes in the form of taxes each turn and varies based on the population amount.
- Different events can occur that affect the flow of gameplay.
- These events affect:
- Populaion through migration events.
- Temperature through cold and warm fronts.
- Rain frequency through droughts and monsoons.
- Water sources' reserves are replenished slightly on rain events.
- These events affect:
- City was built using two different Low-Poly European City Packs that were free on the Unity Asset Store.
- Everything lies on a terrain with a hole left for the lake.
- Lake water was made using Advanced Water prefab in the unity standard assets package.
- Cloud was a model downloaded off Sketchfab. Cloud Model
- Rain was created using the Unity Particle System.
- The Lake moves up and down based on the amount of water in it.