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# deepmine | ||
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The goal of the mod is to enhance sub-surface gameplay and make it worthwhile to build structures and explore deep below the surface. Personally I find the surface (placer) mining mechanic of the game to be the weakest gameplay loop in an otherwise amazing game. I'm striving to make mining in Stationeers a more enjoyable experience :-) | ||
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I want to emphasize this mod is very very raw. An alpha version of sorts. I'm hoping to get some feedback from the community on balancing and requested features! | ||
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Completed features | ||
- Lowered bedrock depth (currently 4x deeper) | ||
- Increasing ore yields the deeper you go | ||
- Faster drilling speeds | ||
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Planned features | ||
- Increasing vein size/frequency at deeper depths (conversely, sparse veins at the surface) | ||
- More mining drill tiers. Including tools with larger mining radius. | ||
- Threats and dangers below the surface. Gas pockets, and various pressure/temperature | ||
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Compatibility | ||
- Not sure about this one, but I'd be hesitant to run this mod with any other terrain generation/ore rebalancing mods. | ||
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Installation | ||
- Requires an installation of BepInEx | ||
- Once BepInEx is installed (a la pasting in the Stationeers root directory and running the game once), place the provided .dll in the BepInEx\plugins folder | ||
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Also - I'm reaching out to any modders who are interested in the project. If you have any experience with BepInex + Harmony patching, and especially use of Harmony Transpiler, please DM me :-) |