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Android Configure Player Types and Markers #12
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damonkelley
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This is used by the LoopBuilder when the loop is first built. Automated players will have an implementation for this, so they will start the game once the loop has been built.
This introduces the MultiPlayerHumanTurn which will not advance the game loop like a SinglePlayerHumanTurn will.
This allows the UI to be refreshed upon each state transition.
This factory is responsible for wiring up the different Turns to the Loop based on the the player type
The preset is sent in the intent from the form in the previous activity.
private static final String HUMAN_VS_COMPUTER = "human-vs-computer"; | ||
private static final String HUMAN_VS_HUMAN = "human-vs-human"; | ||
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public static LoopBuilder presetFor(String preset) { |
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preset
is sort of a weird name as an argument here, and maybe even for the class in general - is there a more focused name you can think of that reflects the specific thing that you're pre-setting?
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This adds the ability for a player to choose the player type, and the marker of the player.
To do this, I reworked the
Loop
and created multiple newTurn
s which may or may not advance the loop.For now, a Computer vs. Computer is not allowed.