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Link to force directed beeswarms #200

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4 changes: 2 additions & 2 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -6,9 +6,9 @@ In the domain of information visualization, physical simulations are useful for

[<img alt="Force-Directed Graph" src="https://raw.githubusercontent.com/d3/d3-force/master/img/graph.png" width="420" height="219">](https://observablehq.com/@d3/force-directed-graph)[<img alt="Force-Directed Tree" src="https://raw.githubusercontent.com/d3/d3-force/master/img/tree.png" width="420" height="219">](https://observablehq.com/@d3/force-directed-tree)

You can also simulate circles (disks) with collision, such as for [bubble charts](http://www.nytimes.com/interactive/2012/09/06/us/politics/convention-word-counts.html) or [beeswarm plots](https://observablehq.com/@d3/beeswarm):
You can also simulate circles (disks) with collision, such as for [bubble charts](http://www.nytimes.com/interactive/2012/09/06/us/politics/convention-word-counts.html) or [beeswarm plots](https://observablehq.com/@harrystevens/force-directed-beeswarm):

[<img alt="Collision Detection" src="https://raw.githubusercontent.com/d3/d3-force/master/img/collide.png" width="420" height="219">](https://observablehq.com/@d3/collision-detection)[<img alt="Beeswarm" src="https://raw.githubusercontent.com/d3/d3-force/master/img/beeswarm.png" width="420" height="219">](https://observablehq.com/@d3/beeswarm)
[<img alt="Collision Detection" src="https://raw.githubusercontent.com/d3/d3-force/master/img/collide.png" width="420" height="219">](https://observablehq.com/@d3/collision-detection)[<img alt="Beeswarm" src="https://raw.githubusercontent.com/d3/d3-force/master/img/beeswarm.png" width="420" height="219">](https://observablehq.com/@harrystevens/force-directed-beeswarm)

You can even use it as a rudimentary physics engine, say to simulate cloth:

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