Guilty Gear Strive Proxy for faster loading screens.
Totsugeki lets you totsugeki past the Strive connection screen.
out.mp4
- Download
- Run
totsugeki.exe
- 🐬
Removing Totsugeki is as simple as deleting the executable and launching the game normally.
- 3-4x Speedup compared to vanilla Strive.
- No installation or messing with system files. Just download and run.
- No admin permissions needed.
- 100% transparent: Sends data bit-for-bit the same as vanilla Strive. No stat or lobby inconsistencies.
Tested with Golang 1.16, but probably will compile with Golang 1.13+.
go install github.com/optix2000/totsugeki
go build
GGST makes a new TCP connection and a new TLS connection every API call it makes. And it makes hundreds of them in the title screen.
Totsugeki solves this by proxying all API requests through a keepalive connection.
What this means is instead of doing 4 round trips (TCP + TLS + HTTP) for each API call, it only needs to do 1 (HTTP only). This shortens the loading time by a factor of FOUR!
For example, if you live in the EU and have ~300ms ping to the GGST servers, you usually see something like 300ms * (1 TCP round trip * 2 TLS round trips + 1 HTTP Request round trip) = 1.2 seconds
per API call.
This multiplied across all 127 API calls needed to get to the main menu means it takes a whopping 152 seconds (2.5 minutes) to load into GGST.
With Totsugeki, this is brought down to a mere 38 seconds.
This has added bonus of reducing GGST server load, as TLS negotiation is one of the most CPU intensive tasks today.
Thanks to u/TarballX for doing the initial research on why GGST takes so long to connect.
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