Yet Another Game Engine On Top Of Gosu
- Shoes-like GUI support
- OpenGL Shader support (requires opengl-bindings gem)
- Includes classes for handling Vectors, Rays, Bounding Boxes, and Transforms
- GameState system
- Monolithic GameObjects
Add this line to your application's Gemfile:
gem 'cyberarm_engine'
And then execute:
$ bundle
Or install it yourself as:
$ gem install cyberarm_engine
require "cyberarm_engine"
class Hello < CyberarmEngine::GuiState
def setup
background Gosu::Color::GRAY
stack do
label "Hello World!"
button "close" do
window.close
end
end
end
end
class Window < CyberarmEngine::Window
def setup
self.show_cursor = true
push_state(Hello)
end
end
Window.new(width: 800, height: 600, fullscreen: false, resizable: true).show
After checking out the repo, run bin/setup
to install dependencies. Then, run rake test
to run the tests. You can also run bin/console
for an interactive prompt that will allow you to experiment.
To install this gem onto your local machine, run bundle exec rake install
. To release a new version, update the version number in version.rb
, and then run bundle exec rake release
, which will create a git tag for the version, push git commits and tags, and push the .gem
file to rubygems.org.
Bug reports and pull requests are welcome on GitHub at https://github.com/cyberarm/cyberarm_engine.
The gem is available as open source under the terms of the MIT License.
Everyone interacting in the CyberarmEngine project’s codebases, issue trackers, chat rooms and mailing lists is expected to follow the ruby moto of "Matz is nice so we are nice."