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#pragma twice
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#pragma twice

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crud89/README.md

Hello everybody 👋

My name is Carsten and I love software development. I am mostly writing computer graphics and rendering software. I love video game technology.

In the past, I also did a lot of modding for the GTA III era games. I started and lead the infamous GTA: United modification for GTA: San Andreas and did some programming and scripting for GTA: Berlin. I also wrote some tools, of which I unfortunately lost access to the source code over the time (but there are better alternatives nowadays, anyway). I contributed much of my knowledge to the GTA Mods Wiki and continue to do this until this date from time to time.

However, most of my current free-time projects relate on graphics engine architecture and modern rendering APIs. In particular, I am developing the LiteFX engine. I also do research in Virtual, Augmented and Diminished Reality and image/texture synthesis.

🌍 Website • 📸 Photography • ✨ LiteFX Engine • 🦅 Twitter • 🔗 LinkedIn • 📺 YouTube

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  1. LiteFX LiteFX Public

    Modern, flexible computer graphics and rendering engine, written in C++23 with support for Vulkan 🌋 and DirectX 12 ❎.

    C++ 86 7

  2. DotNetWithCMake DotNetWithCMake Public template

    Your swiss army knife for creating .NET assemblies with CMake and integrating unmanaged code.

    CMake 86 19

  3. Texturize Texturize Public

    A unified framework for example-based texture synthesis, developed alongside my master's thesis.

    C++ 17 1