Releases: cortex-command-community/Cortex-Command-Legacy-Mod-Converter
Converter v1.5 for CCCP Release 6.0
DOWNLOAD THIS: converter_v1.5_for_release6.zip
Installation guide
- Unzip it wherever you like.
- Open the unzipped folder, and double-click
cc-legacy-mod-converter.exe
to open the converter. (If you get a Windows Defender popup, clickMore info
and thenRun anyway
. Or if Windows silently removed the file, then you'll have to take it out of quarantine under Windows Defender its Protection history tab.) - Replace the two
<put your game directory path here>
with the path of your CCCP Release 6 directory. - Hit
Convert
to convert theexample.rte
mod that is sitting in theInput/ folder path
directory. All the converted mods will be placed inMods/ folder path
. - Hit
Launch
to start the game.
If the game crashes/shows any errors, you can edit the mod in your Input/ folder path
directory, reconvert it, and relaunch the game, without ever having to reopen the mod converter!
You can make the converter "smarter" by adding conversion rules to the .json files in the rules/ directory.
Changelog
- Updated ffmpeg to fix edge bleeding bug with PNGs
Converter v1.4 for CCCP Release 6.0
DOWNLOAD THIS: converter_v1.4_for_release6.zip
Installation guide
- Unzip it wherever you like.
- Open the unzipped folder, and double-click
cc-legacy-mod-converter.exe
to open the converter. (If you get a Windows Defender popup, clickMore info
and thenRun anyway
. Or if Windows silently removed the file, then you'll have to take it out of quarantine under Windows Defender its Protection history tab.) - Replace the two
<put your game directory path here>
with the path of your CCCP Release 6 directory. - Hit
Convert
to convert theexample.rte
mod that is sitting in theInput/ folder path
directory. All the converted mods will be placed inMods/ folder path
. - Hit
Launch
to start the game.
If the game crashes/shows any errors, you can edit the mod in your Input/ folder path
directory, reconvert it, and relaunch the game, without ever having to reopen the mod converter!
You can make the converter "smarter" by adding conversion rules to the .json files in the rules/ directory.
Changelog
- Fixed the
AddSound
INI property not having its.wav
translated to.flac
Converter v1.3 for CCCP Release 6.0
DOWNLOAD THIS: converter_v1.3_for_release6.zip
Installation guide
- Unzip it wherever you like.
- Open the unzipped folder, and double-click
cc-legacy-mod-converter.exe
to open the converter. (If you get a Windows Defender popup, clickMore info
and thenRun anyway
. Or if Windows silently removed the file, then you'll have to take it out of quarantine under Windows Defender its Protection history tab.) - Replace the two
<put your game directory path here>
with the path of your CCCP Release 6 directory. - Hit
Convert
to convert theexample.rte
mod that is sitting in theInput/ folder path
directory. All the converted mods will be placed inMods/ folder path
. - Hit
Launch
to start the game.
If the game crashes/shows any errors, you can edit the mod in your Input/ folder path
directory, reconvert it, and relaunch the game, without ever having to reopen the mod converter!
You can make the converter "smarter" by adding conversion rules to the .json files in the rules/ directory.
Changelog
- Fixed the
AddSound
INI property not having its.wav
translated to.flac
Converter v1.2 for CCCP Release 6.0
DOWNLOAD THIS: converter_v1.2_for_release6.zip
Installation guide
- Unzip it wherever you like.
- Open the unzipped folder, and double-click
cc-legacy-mod-converter.exe
to open the converter. (If you get a Windows Defender popup, clickMore info
and thenRun anyway
. Or if Windows silently removed the file, then you'll have to take it out of quarantine under Windows Defender its Protection history tab.) - Replace the two
<put your game directory path here>
with the path of your CCCP Release 6 directory. - Hit
Convert
to convert theexample.rte
mod that is sitting in theInput/ folder path
directory. All the converted mods will be placed inMods/ folder path
. - Hit
Launch
to start the game.
If the game crashes/shows any errors, you can edit the mod in your Input/ folder path
directory, reconvert it, and relaunch the game, without ever having to reopen the mod converter!
You can make the converter "smarter" by adding conversion rules to the .json files in the rules/ directory.
Changelog
- Added a checkbox for disabling the Lua Beautifier
Converter v1.1 for CCCP Release 6.0
DOWNLOAD THIS: converter_v1.1_for_release6.zip
- Unzip it wherever you like
- Open the unzipped folder, and double-click
cc-legacy-mod-converter.exe
to open the converter (if you get a Windows Defender popup, clickMore info
and thenRun anyway
) - Replace the two
<put your game directory path here>
with the path of your CCCP Release 6 directory - Hit
Convert
to convert theexample.rte
mod that is sitting in theInput/ folder path
directory. All the converted mods will be placed inMods/ folder path
- Hit
Launch
to start the game
If the game crashes/shows any errors, you can edit the mod in your Input/ folder path
directory, reconvert it, and relaunch the game, without ever having to reopen the mod converter!
You can make the converter "smarter" by adding conversion rules to the .json files in the rules/ directory.
Converter v1.0 for CCCP Release 6.0
DOWNLOAD THIS: converter_v1.0_for_release6.zip
- Unzip it wherever you like
- Open the unzipped folder, and double-click
cc-legacy-mod-converter.exe
to open the converter (if you get a Windows Defender popup, clickMore info
and thenRun anyways
) - Replace the two
<put your game directory path here>
with the path of your CCCP Release 6 directory - Hit
Convert
to convert theexample.rte
mod in theinput
directory, where it will be placed in theMods/ folder path
- Hit
Launch
to start the game
Legacy Mod Converter 1.0 for CCCP Pre-Release 5.0
DOWNLOAD THIS: LegacyModConverter-v1.0-pre5.0.zip
- Unzip it into your CCCP Pre-Release 5.0 folder.
- Place the mod folder/zip you want to convert into the
LegacyModConverter-v1.0-pre5.0/Input
folder. - Double-click
Legacy Mod Converter.exe
. - Click the
Browse
button, and enter the path to your CCCP Pre-Release 5.0 folder. - Hit convert! Your converted mod will be put in your CCCP Pre-Release 5.0 folder, so you can immediately playtest it.
Legacy Mod Converter 1.2 for CCCP Pre-Release 4.0
DOWNLOAD THIS: LegacyModConverter-v1.2-pre4.0.zip
- Unzip it into your CCCP Pre-Release 4.0 folder.
- Place the mod folder/zip you want to convert into the
LegacyModConverter-v1.2-pre4.0/Input
folder. - Double-click
Legacy Mod Converter.exe
. - Click the
Browse
button, and enter the path to your CCCP Pre-Release 4.0 folder. - Hit convert! Your converted mod will be put in your CCCP Pre-Release 4.0 folder so you can immediately play it.
Changes
- A major redesign of the GUI where the settings checkboxes have been moved under a
Setting
button. This makes adding more settings in the future significantly easier. - The converter will now beautify Lua files by default, and it can be toggled off with the
Beautify Lua
checkbox in the settings. - Added conversion rules.
Showcase of the changes
lmc-v1.2-showcase.mp4
Legacy Mod Converter 1.1 for CCCP Pre-Release 4.0
DOWNLOAD THIS: LegacyModConverter-v1.1-pre4.0.zip
- Unzip it into your CCCP Pre-Release 4.0 folder.
- Place the mod folder/zip you want to convert into the
LegacyModConverter/Input
folder. - Double-click
Legacy Mod Converter.exe
. - Click the
Browse
button, and enter the path to your CCCP Pre-Release 4.0 folder. - Hit convert!
Changes
- Disabled annoying warnings caused by it not taking into account that files may be unused or lines may be commented out.
- Added conversion rules.
- A file that starts out with a random tab won't break the converter anymore, and will instead tell the user to fix the wrong tabbing.
- Fixed RLE8 BMP -> PNG edge case where the converter would crash if the RLE8 compressed BMP was larger than if it had been uncompressed.
Legacy Mod Converter 1.0 for CCCP Pre-Release 4.0
DOWNLOAD THIS: LegacyModConverter.zip
- Unzip it into your CCCP Pre-Release 4.0 folder.
- Place the mod folder/zip you want to convert into the
LegacyModConverter/Input
folder. - Double-click
Legacy Mod Converter.exe
. - Click the
Browse
button, and enter the path to your CCCP Pre-Release 4.0 folder. - Hit convert!