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Differentiate the various types of giants
Most of the giants were pretty homogeneous. Sure, they had a difficulty scale that correlated with higher levels, hit dice, and weapons, but they didn't actually play very differently: fire, frost, and storm giants conveying their respective resistance when eaten was about the extent of it. This reworks the five true giants (hill, stone, fire, frost, and storm) so that they play differently: - Hill giants are the weakest type, with no special abilities. In D&D they are traditionally the stupid, brutish, and lowest-ranked giant; here this means they swap stat blocks with stone giants (except for alignment - hill giants are still slightly chaotic; stone are still slightly lawful). - Stone giants have become slightly stronger as a result of that statblock swap, but more importantly they now have the ability to wrest a boulder out of the ground when they don't have one already and creating a pit on their square. There are other criteria to avoid this behavior becoming overly annoying - not next to liquids, not in choke points, and so on. - Fire giants get an active fire attack. - Frost giants get an active frost attack. - Storm giants get an active lightning attack, which is ranged and would make them significantly tougher if they weren't already far and away the highest-difficulty giant that usually appears only in the late game. Other monsters in the giant humanoid class (plain giant, ettin, minotaur, titan) aren't changed. The monster difficulty numbers aren't changed, except for the hill giant/stone giant swap. I additionally saved an encyclopedia entry for frost giants at some point, so this commit takes the opportunity to add it. Ideas that were considered but not implemented at this time: - Passive attacks for the three elemental giants, either in addition to or instead of the active attacks. (Mostly out of fear that this would make them too tough.) - Frost giants can walk on water via flash-freezing it into ice. (It's difficult to think of a way to make a counterpart for fire giants; if they could walk on ice to melt it, they'd just drown, and that would probably lead to weirdness in the Valkyrie quest).
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