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Scouting: check for Reme
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This at least gets the `ano_reme_saved` variable set properly, but it doesn't solve the part about the story being wrong, though... see issue nemaara/A_New_Order#79
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cooljeanius committed Jul 25, 2024
1 parent 7e303d7 commit 910390d
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7 changes: 7 additions & 0 deletions scenarios/13_Scouting.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -369,6 +369,13 @@
{VARIABLE_OP ano_tmp_y add 1}
{LABEL $bontom_x $bontom_y (_"Bontom")}
{CLEAR_VARIABLE ano_tmp_y}
{IF_HAVE_UNIT (Reme Carrenemoe)}
{IF ano_strateg_pos greater_than_equal_to 3}
{IF ano_reme_saved equals no}
{VARIABLE ano_reme_saved yes}
{END_IF_WITHOUT_ELSE}
{END_IF_WITHOUT_ELSE}
{END_IF_WITHOUT_ELSE}
{END_IF_WITHOUT_ELSE}
#FREETOWN
{IF ano_strateg_pos equals 1}
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