⚠️ Important: These examples are for Conan 1.X. For the latest version of the examples, compatible with Conan 2.X, please refer to the new repository.
Several Conan 1.X examples to complement the documentation and blog.
Example how to use Conan to consume binaries.
Documentation: https://docs.conan.io/en/latest/getting_started.html
Example how to use Conan commands to develop a package recipe.
Documentation: https://docs.conan.io/en/latest/developing_packages/package_dev_flow.html
Example how to use Conan Workspaces.
Documentation: https://docs.conan.io/en/latest/developing_packages/workspaces.html
Example how to use Conan Editable Packages.
Documentation: https://docs.conan.io/en/latest/developing_packages/editable_packages.html
Demonstrate how to use Protobuf to serialize data between C++ and Python.
Blog Post: https://blog.conan.io/2019/03/06/Serializing-your-data-with-Protobuf.html
Demonstrate how to use Folly to validate an URI using Futures, FBString, Executors, and Format.
Blog Post: https://blog.conan.io/2018/12/03/Using-Facebook-Folly-with-Conan.html
Demonstrate how to use Dear ImGui with Conan to add a GUI to an OpenGL3 application.
Use CMake to declare, export and install the targets of some libraries and using Conan to reuse them with
find_package
and the multi-configuration project.
Demonstrate how to use the cmake_find_package_multi
generator to integrate seamlessly CMake with Conan
using find_package
in a multi-configuration project.
Example on how to create multi-configuration debug/release packages covering the N configs -> 1 package use case:
- Remove the
build_type
from settings. - Have a CMake script that differentiate debug and release artifacts (
set_target_properties(hello PROPERTIES DEBUG_POSTFIX _d)
). - Have a
build()
that builds both configs. - Have a
package_info()
method that accounts for both configsself.cpp_info.debug.libs
, etc.
Documentation: https://docs.conan.io/en/latest/creating_packages/package_approaches.html#n-configs-1-package
When a package in a dependency graph is modified and a new version or revision is created, it is sometimes desired to test if that new version works well within a larger product or project, that is, when that package is part of a larger dependency graph. The packages that depend on the modified one might need to be rebuilt, but if something else changed, it is impossible to achieve reproducible builds.
Using lockfiles can enforce the same upstream dependencies, to ensure reproducible builds and to re-build and test such scenarios.
Documentation: https://docs.conan.io/en/latest/versioning/lockfiles.html#how-to-use-lockfiles-in-ci
Shows how to integrate a build-system in Conan using an installer, a build-helper and a custom generator.
Shows how to use conan json
generator with custom script to automate the creation of deployable artifact (makeself.io)
Documentation: https://docs.conan.io/en/laters/integrations/deployment.html
All our examples can be built on Windows, Linux and Mac. If you are interested to reproduce the examples in your environment, please check the scripts inside every example folder.