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Assignment 04 - Joseph Kenny and Carl P-Conquilla #67

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Checklist

  • [x ] Paste a screenshot of the solution whenever possible (ctrl+v or cmd+v directly on this textbox works)
  • [x ] Add optional notes/remarks to be taken into account for evaluating the submission
  • [x ] Internalize all geometry if you are submitting a Grasshopper file

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Create a dual texture. For a third of the points move them all out in a uniform amount, but for the additional, create an overhang texture at a different locations.

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@conquillacarl conquillacarl changed the title Assignment 04 - Joseph Kenny Assignment 04 - Joseph Kenny and Carl P-Conquilla May 22, 2023
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conquillacarl commented May 22, 2023

Joe and I followed the instructions this time for uploading and therefore committed to the same branch. Therefore our submissions are entwined in one pull request even as further commits are added (without cherry picking it is not trivial to upload separately)

The code as per submission takes a series of points every few layers and insets them in order to both create transparency for lighting and corrugation for structure of the given model.

The inset distance as a percentage can be adjusted as well as the number of points to inset.

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