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Non-WebGL renderers will need matrixRotationWorld to be computed too...
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mrdoob committed Feb 26, 2011
1 parent 446834b commit 2b81ae2
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2 changes: 2 additions & 0 deletions src/core/Object3D.js
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Expand Up @@ -103,6 +103,8 @@ THREE.Object3D.prototype = {

},

// TODO: Add link to parent so rotationWorld can be updated too.

update: function ( parentMatrixWorld, forceUpdate, camera ) {

if ( this.visible ) {
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